1. The Future of Our Efforts
- Posted by "C. K. Lester" <cklester at FLASH.NET> Jul 03, 1997
- 787 views
Now that gaming is moving towards the "human v. human via on-line" paradigm (or at least trying real hard), is there anybody around here who can provide some sort of standard on-line gaming protocol? I figure maybe even Packard can provide a server for testing on-line EUPHORIA games. For instance, you and I have a copy of the game, and the EuGames Server will let us play head-to-head. Comments? Suggestions? Questions? Thanks! ck P.S. I am willing to do coding/playtesting/etc. for this, possibly, joint-group-effort thingie. Maybe we should form a company called Euphoria Personal Interactive Concepts (EPIC), or some silly name like that. :)
2. Re: The Future of Our Efforts
- Posted by Michael Packard <lgp at EXO.COM> Jul 03, 1997
- 762 views
On Thu, 3 Jul 1997, C. K. Lester wrote: > I figure maybe even Packard can provide a server for testing on-line > EUPHORIA games. For instance, you and I have a copy of the game, and the > EuGames Server will let us play head-to-head. > That's kinda beyond the scope of my abilities, although I would enthusiastically playtest any head to head across the net game with anyone on here. I have a couple of designs kicking around for games that need head to head capability, I've been waiting for someone on here to figure out how to do it. Michael Packard Lord Generic Productions lgp at exo.com http://exo.com/~lgp A Crash Course in Game Design and Production http://exo.com/~lgp/euphoria
3. Re: The Future of Our Efforts
- Posted by Daniel Berstein <architek at GEOCITIES.COM> Jul 03, 1997
- 770 views
- Last edited Jul 04, 1997
Michael Packard wrote: > I have a couple of designs kicking around for games that need > head to head capability, I've been waiting for someone on here to figure > out how to do it. I guess that with the Win95 version of Euphoria we'll be able to use the winsock stuff... -- Regards, Daniel Berstein architek at geocities.com http://www.geocities.com/SiliconValley/Heights/9316
4. Re: The Future of Our Efforts
- Posted by Anders Eurenius <c96aes at OXE.CS.UMU.SE> Jul 04, 1997
- 779 views
> On Thu, 3 Jul 1997, C. K. Lester wrote: > > I figure maybe even Packard can provide a server for testing on-line > > EUPHORIA games. For instance, you and I have a copy of the game, and the > > EuGames Server will let us play head-to-head. > > > That's kinda beyond the scope of my abilities, although I would > enthusiastically playtest any head to head across the net game with anyone > on here. > > I have a couple of designs kicking around for games that need > head to head capability, I've been waiting for someone on here to figure > out how to do it. I think it's going to be a snap, once we get to play with outside libraries... I've been thinking... How come a pro hangs out in the high-level, easy, 'learners' language community? > Michael Packard Anders ------------------------------------------------------------------- Anders Eurenius <c96aes at cs.umu.se> ICQ UIN:1453793 Computer Science/Engineering student at the university of Umeaa -------------------------------------------------------------------
5. Re: The Future of Our Efforts
- Posted by Michael Packard <lgp at EXO.COM> Jul 03, 1997
- 781 views
- Last edited Jul 04, 1997
On Fri, 4 Jul 1997, Anders Eurenius wrote: > > I think it's going to be a snap, once we get to play with outside libraries... > I've been thinking... How come a pro hangs out in the high-level, easy, > 'learners' language community? I dunno about "them," but I find Euphoria simply brilliant for software development, especially now that we have the sound and graphics libraries. We can produce commercial software in 1/3 the time and effort as C++ or whatever. Michael Packard Lord Generic Productions lgp at exo.com http://exo.com/~lgp A Crash Course in Game Design and Production http://exo.com/~lgp/euphoria
6. Re: The Future of Our Efforts
- Posted by James Powell <jpowell at TELEPORT.COM> Jul 04, 1997
- 805 views
Michael wrote: >On Thu, 3 Jul 1997, C. K. Lester wrote: >> I figure maybe even Packard can provide a server for testing on-line >> EUPHORIA games. For instance, you and I have a copy of the game, and the >> EuGames Server will let us play head-to-head. >> >That's kinda beyond the scope of my abilities, although I would >enthusiastically playtest any head to head across the net game with anyone >on here. > >I have a couple of designs kicking around for games that need >head to head capability, I've been waiting for someone on here to figure >out how to do it. > >Michael Packard >Lord Generic Productions Well, obviously since Euphoria is still a DOS only product, someone needs to code a reasonably fast modem comm. package. Then, a SLIP/PPP dialer, and finally, a TCP/IP package, and someway to coordinate it all with the game. So far, the ONLY MS-DOS based SLIP/PPP,TCP/IP package that I have seen that actually worked the way it was supposed to (on the 1st try no less!) is NETTAMER, an all in one mail/news/telnet/ftp/www program. Although, the www browser left a lot to be desired. Anyway, the point of all this is that it may be a lot easier to wait for a WNT/95 Euphoria, so that we don't experience the myriad of headaches inherent to DOS based PPP software. Besides, then the built in Internet capabilities can be used. (Another thought though, is Caldera's OpenDOS. Supposedly, besides its multitasking abilities, internet connectivity is being added to it...) James Powell
7. Re: The Future of Our Efforts
- Posted by Daniel Berstein <architek at GEOCITIES.COM> Jul 04, 1997
- 767 views
- Last edited Jul 05, 1997
James Powell wrote: > So far, the ONLY MS-DOS based SLIP/PPP,TCP/IP package that I have seen that > actually worked the way it was supposed to (on the 1st try no less!) is > NETTAMER, an all in one mail/news/telnet/ftp/www program. Although, the > www browser left a lot to be desired. Check out a DOS browser called "Arachne", if comes with a PPP dialer, and mail client. -- Regards, Daniel Berstein architek at geocities.com http://www.geocities.com/SiliconValley/Heights/9316