1. The Future of Our Efforts

Now that gaming is moving towards the "human v. human via on-line"
paradigm (or at least trying real hard), is there anybody around here
who can provide some sort of standard on-line gaming protocol?

I figure maybe even Packard can provide a server for testing on-line
EUPHORIA games. For instance, you and I have a copy of the game, and the
EuGames Server will let us play head-to-head.

Comments? Suggestions? Questions?

Thanks!
ck

P.S. I am willing to do coding/playtesting/etc. for this, possibly,
joint-group-effort thingie. Maybe we should form a company called
Euphoria Personal Interactive Concepts (EPIC), or some silly name like
that. :)

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2. Re: The Future of Our Efforts

On Thu, 3 Jul 1997, C. K. Lester wrote:
> I figure maybe even Packard can provide a server for testing on-line
> EUPHORIA games. For instance, you and I have a copy of the game, and the
> EuGames Server will let us play head-to-head.
>
That's kinda beyond the scope of my abilities, although I would
enthusiastically playtest any head to head across the net game with anyone
on here.

I have a couple of designs kicking around for games that need
head to head capability, I've been waiting for someone on here to figure
out how to do it.

Michael Packard
Lord Generic Productions
lgp at exo.com http://exo.com/~lgp
A Crash Course in Game Design and Production
http://exo.com/~lgp/euphoria

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3. Re: The Future of Our Efforts

Michael Packard wrote:

> I have a couple of designs kicking around for games that need
> head to head capability, I've been waiting for someone on here to figure
> out how to do it.

I guess that with the Win95 version of Euphoria we'll be able to use the
winsock stuff...

--
Regards,
        Daniel Berstein
        architek at geocities.com
        http://www.geocities.com/SiliconValley/Heights/9316

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4. Re: The Future of Our Efforts

> On Thu, 3 Jul 1997, C. K. Lester wrote:
> > I figure maybe even Packard can provide a server for testing on-line
> > EUPHORIA games. For instance, you and I have a copy of the game, and the
> > EuGames Server will let us play head-to-head.
> >
> That's kinda beyond the scope of my abilities, although I would
> enthusiastically playtest any head to head across the net game with anyone
> on here.
>
> I have a couple of designs kicking around for games that need
> head to head capability, I've been waiting for someone on here to figure
> out how to do it.

I think it's going to be a snap, once we get to play with outside libraries...
I've been thinking... How come a pro hangs out in the high-level, easy,
'learners' language community?

> Michael Packard
Anders
-------------------------------------------------------------------
Anders Eurenius <c96aes at cs.umu.se> ICQ UIN:1453793
Computer Science/Engineering student at the university of Umeaa
-------------------------------------------------------------------

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5. Re: The Future of Our Efforts

On Fri, 4 Jul 1997, Anders Eurenius wrote:
>
> I think it's going to be a snap, once we get to play with outside libraries...
> I've been thinking... How come a pro hangs out in the high-level, easy,
> 'learners' language community?

I dunno about "them," but I find Euphoria simply brilliant for software
development, especially now that we have the sound and graphics libraries.
We can produce commercial software in 1/3 the time and effort as C++ or
whatever.

Michael Packard
Lord Generic Productions
lgp at exo.com http://exo.com/~lgp
A Crash Course in Game Design and Production
http://exo.com/~lgp/euphoria

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6. Re: The Future of Our Efforts

Michael wrote:
>On Thu, 3 Jul 1997, C. K. Lester wrote:
>> I figure maybe even Packard can provide a server for testing on-line
>> EUPHORIA games. For instance, you and I have a copy of the game, and the
>> EuGames Server will let us play head-to-head.
>>
>That's kinda beyond the scope of my abilities, although I would
>enthusiastically playtest any head to head across the net game with anyone
>on here.
>
>I have a couple of designs kicking around for games that need
>head to head capability, I've been waiting for someone on here to figure
>out how to do it.
>
>Michael Packard
>Lord Generic Productions

Well, obviously since Euphoria is still a DOS only product, someone needs to
code a reasonably fast modem comm. package.  Then, a SLIP/PPP dialer, and
finally, a TCP/IP package, and someway to coordinate it all with the game.

So far, the ONLY MS-DOS based SLIP/PPP,TCP/IP package that I have seen that
actually worked the way it was supposed to (on the 1st try no less!) is
NETTAMER, an all in one mail/news/telnet/ftp/www program.  Although, the
www browser left a lot to be desired.

Anyway, the point of all this is that it may be a lot easier to wait for a
WNT/95
Euphoria, so that we don't experience the myriad of headaches inherent to DOS
based PPP software.  Besides, then the built in Internet capabilities can be
used.

(Another thought though, is Caldera's OpenDOS.  Supposedly, besides its
multitasking abilities, internet connectivity is being added to it...)
James Powell

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7. Re: The Future of Our Efforts

James Powell wrote:

> So far, the ONLY MS-DOS based SLIP/PPP,TCP/IP package that I have seen that
> actually worked the way it was supposed to (on the 1st try no less!) is
> NETTAMER, an all in one mail/news/telnet/ftp/www program.  Although, the
> www browser left a lot to be desired.

        Check out a DOS browser called "Arachne", if comes with a PPP dialer,
and mail client.


--
Regards,
        Daniel Berstein
        architek at geocities.com
        http://www.geocities.com/SiliconValley/Heights/9316

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