1. Got the bug out & udated gfx.E
- Posted by Ralf Nieuwenhuijsen <nieuwen at POP.XS4ALL.NL> Jul 01, 1997
- 769 views
- Last edited Jul 02, 1997
The bug is now out..... I updated the gfx.E package with the files: safe.E -- Save memory operations (slow, but usefull for debugging) gfxsave.E -- Save gfx-routines, this will always give you an error message, instead of an instable system or CauseWay error. The ftp will has the new updated versions... Any comments or questions regarding the routines can be mailed... Ralf Nieuwenhuijsen nieuwen at xs4all.nl
2. Re: Got the bug out & udated gfx.E
- Posted by "C. K. Lester" <cklester at FLASH.NET> Jul 02, 1997
- 765 views
- Last edited Jul 03, 1997
Ralf Nieuwenhuijsen wrote: > The bug is now out..... > I updated the gfx.E package with the files: > > safe.E -- Save memory operations (slow, but usefull > for debugging) > gfxsave.E -- Save gfx-routines, this will always > give you an error > message, instead of an instable system or CauseWay error. > > The ftp will has the new updated versions... > Any comments or questions regarding the routines can be > mailed... > > Ralf Nieuwenhuijsen > nieuwen at xs4all.nl Wow! Impressive graphics demo. I got 145+ fps on my Pentium-90 with Diamond Stealth 2000 video card, 2MB graphics, S- or D-RAM (I forget which). Anyway, what kind of games are we going to see coming out of the Ralfworx software design company utilizing this gfx engine? BTW, could I get the docs to this stuff? Thanks in advance! ck lester
3. Re: Got the bug out & udated gfx.E
- Posted by Ralf Nieuwenhuijsen <nieuwen at POP.XS4ALL.NL> Jul 03, 1997
- 745 views
> Wow! Impressive graphics demo. I got 145+ fps on my Pentium-90 with > Diamond Stealth 2000 video card, 2MB graphics, S- or D-RAM (I forget > which). > > Anyway, what kind of games are we going to see coming out of the > Ralfworx software design company utilizing this gfx engine? None yet... it isn't finished.... To be implended: * Loading & Saving of multiple sprites & screens compressed * Sprite Cleanup function (get rid of old data) * Collsion detection (using trees for speed) * Sprite & Screen editor which allows you to load in .GIF .BMP .PCX (Normal drawing functions also available, as well as saving in an other format) * Documentation (a lot). Not only which routines do what, but also how they do it, so you can learn to combine effetively. If my demo background was 1 byte longer it horizontal size doesn't match the monitor's size and have 2/3 drop down on the framerate because the code then does it line by line (it can't be possible otherwise, if the screens horizontal sizes don't match). > BTW, could I get the docs to this stuff? Well, i need to get my school report in about an hour... i'll make some basic documentation for the version already finished. I will then mail the .TXT file to the ftp, so you can all read a little how to implend it in your SONIC game.... hehe > Thanks in advance! Your welcome in advance! > ck lester Ralf Nieuwenhuijsen nieuwen at xs4all.nl >