1. What languages do you code in?

I was just woundering;
What languages do you code in?

First language I learned was 'Euphoria' back in '95.
But when I was 6 I was allready toying around with
BASICA on the C64.
It wasn't possible to do anything on the C64 without
knowing atleast a bit of Basic.
Later I learned C++, thinking I could learn both C and
C++ at the same time if I learned C++.
Well, that wasn't so.
C is more restricted in data initialisation, so I had
to learn C aswell.
I coded a 3600 line Direct X 3D modeler in C++, wich
was my largest, and last C++ project ever.
(Ask me for the source, the first real C++ program I
ever wrote, it works good aswell, excellent for
viewing .x 3D models quickly)
Later I coded a crappy U4IA++ in C, wich is crappy
because of speedy coding to get it done, and it hasn't
being debugged, wich I can't be bothered to do
anymore.

Then came some toy languages.
I realy learned QBasic, and later VB when I was
employed for 2 months at a software sollution company
in some guy's basement before I could start at L&H.
Last but not least came ASM.
It's easy once you get the hang of it.
I find trying to optimise ASM code a fun way to pass
time.
Some of the last toy languages I learned 'Just For
Fun' are Icon, Lua and Python.

But knowing C and C++ isn't enough to start building
commercial applications, that's why I studied how to
program the Gameboy, Gameboy Color, and Playstation in
C.
I can code the Dreamcast but so can anyone knowing how
to code for VC++.

Recently I mastered Pascal just because it was lacking
in my repertoire.
Any C coder should atleast have looked at some Pascal.

And right now I am looking at WAP Script and C for
Palm computers.
To expand my coding skills on portables.
I looked at JAVA aswell, wich has a very easy syntax
to understand once you know C++, but the difficult
crap was trying to get the Java SDK to actually
compile and run some of my programs.
Every Java SDK out there is like 10 megs in size, just
a bit too much for my standards.

So in conclusion, these are the languages I am fluent
in;

- Multiplatform C
- Multiplatform C++
- Euphoria (duh!)
- BASICA
- QBasic
- Visual Basic (6.0)
- ASM
- Pascal
- Icon
- Lua
- Python

What's your list?


Mike The Spike

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2. Re: What languages do you code in?

M> I coded a 3600 line Direct X 3D modeler in C++, wich
M> was my largest, and last C++ project ever.
M> (Ask me for the source, the first real C++ program I
M> ever wrote, it works good aswell, excellent for
M> viewing .x 3D models quickly)

 Yes i want the source code or even the compiled exe. thanks

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3. Re: What languages do you code in?

Lo my Spike bro !
I have tried a lot-o-langs in ma time (This is my 3rd year ! hehe !) and
there is only two langs in the world that make`s me feel good : C/C++ . Eu
is great , but it isn`t the kind of thing I want to use . The thing I use Eu
for is making game creation tools , and the output of the program is C/C++
code . O yes , i would like to have that nice
3D-moddeler-DirectX-kick-azz-3600-line-code-about-90-Kbyte-Thingy your
talking `bout . Source and .exe please . You da man !

Read ya later !
Ferdinand Greyling(Duke Fungus)
PS : That SEX thing of yours is a bit strange . The way you say that it is
made for children to make 3D games . Its all about the syntax .....

----- Original Message -----
From: Mike The Spike <mtsreborn at yahoo.com>
To: <EUforum at topica.com>
Sent: Sunday, February 04, 2001 10:01 PM
Subject: What languages do you code in?


> I was just woundering;
> What languages do you code in?
>
> First language I learned was 'Euphoria' back in '95.
> But when I was 6 I was allready toying around with
> BASICA on the C64.
> It wasn't possible to do anything on the C64 without
> knowing atleast a bit of Basic.
> Later I learned C++, thinking I could learn both C and
> C++ at the same time if I learned C++.
> Well, that wasn't so.
> C is more restricted in data initialisation, so I had
> to learn C aswell.
> I coded a 3600 line Direct X 3D modeler in C++, wich
> was my largest, and last C++ project ever.
> (Ask me for the source, the first real C++ program I
> ever wrote, it works good aswell, excellent for
> viewing .x 3D models quickly)
> Later I coded a crappy U4IA++ in C, wich is crappy
> because of speedy coding to get it done, and it hasn't
> being debugged, wich I can't be bothered to do
> anymore.
>
> Then came some toy languages.
> I realy learned QBasic, and later VB when I was
> employed for 2 months at a software sollution company
> in some guy's basement before I could start at L&H.
> Last but not least came ASM.
> It's easy once you get the hang of it.
> I find trying to optimise ASM code a fun way to pass
> time.
> Some of the last toy languages I learned 'Just For
> Fun' are Icon, Lua and Python.
>
> But knowing C and C++ isn't enough to start building
> commercial applications, that's why I studied how to
> program the Gameboy, Gameboy Color, and Playstation in
> C.
> I can code the Dreamcast but so can anyone knowing how
> to code for VC++.
>
> Recently I mastered Pascal just because it was lacking
> in my repertoire.
> Any C coder should atleast have looked at some Pascal.
>
> And right now I am looking at WAP Script and C for
> Palm computers.
> To expand my coding skills on portables.
> I looked at JAVA aswell, wich has a very easy syntax
> to understand once you know C++, but the difficult
> crap was trying to get the Java SDK to actually
> compile and run some of my programs.
> Every Java SDK out there is like 10 megs in size, just
> a bit too much for my standards.
>
> So in conclusion, these are the languages I am fluent
> in;
>
> - Multiplatform C
> - Multiplatform C++
> - Euphoria (duh!)
> - BASICA
> - QBasic
> - Visual Basic (6.0)
> - ASM
> - Pascal
> - Icon
> - Lua
> - Python
>
> What's your list?
>
>
> Mike The Spike
>

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