Re: What languages do you code in?
- Posted by =?iso-8859-1?B?wAw=?= <mwfch at MWEB.CO.ZA> Feb 05, 2001
- 420 views
Lo my Spike bro ! I have tried a lot-o-langs in ma time (This is my 3rd year ! hehe !) and there is only two langs in the world that make`s me feel good : C/C++ . Eu is great , but it isn`t the kind of thing I want to use . The thing I use Eu for is making game creation tools , and the output of the program is C/C++ code . O yes , i would like to have that nice 3D-moddeler-DirectX-kick-azz-3600-line-code-about-90-Kbyte-Thingy your talking `bout . Source and .exe please . You da man ! Read ya later ! Ferdinand Greyling(Duke Fungus) PS : That SEX thing of yours is a bit strange . The way you say that it is made for children to make 3D games . Its all about the syntax ..... ----- Original Message ----- From: Mike The Spike <mtsreborn at yahoo.com> To: <EUforum at topica.com> Sent: Sunday, February 04, 2001 10:01 PM Subject: What languages do you code in? > I was just woundering; > What languages do you code in? > > First language I learned was 'Euphoria' back in '95. > But when I was 6 I was allready toying around with > BASICA on the C64. > It wasn't possible to do anything on the C64 without > knowing atleast a bit of Basic. > Later I learned C++, thinking I could learn both C and > C++ at the same time if I learned C++. > Well, that wasn't so. > C is more restricted in data initialisation, so I had > to learn C aswell. > I coded a 3600 line Direct X 3D modeler in C++, wich > was my largest, and last C++ project ever. > (Ask me for the source, the first real C++ program I > ever wrote, it works good aswell, excellent for > viewing .x 3D models quickly) > Later I coded a crappy U4IA++ in C, wich is crappy > because of speedy coding to get it done, and it hasn't > being debugged, wich I can't be bothered to do > anymore. > > Then came some toy languages. > I realy learned QBasic, and later VB when I was > employed for 2 months at a software sollution company > in some guy's basement before I could start at L&H. > Last but not least came ASM. > It's easy once you get the hang of it. > I find trying to optimise ASM code a fun way to pass > time. > Some of the last toy languages I learned 'Just For > Fun' are Icon, Lua and Python. > > But knowing C and C++ isn't enough to start building > commercial applications, that's why I studied how to > program the Gameboy, Gameboy Color, and Playstation in > C. > I can code the Dreamcast but so can anyone knowing how > to code for VC++. > > Recently I mastered Pascal just because it was lacking > in my repertoire. > Any C coder should atleast have looked at some Pascal. > > And right now I am looking at WAP Script and C for > Palm computers. > To expand my coding skills on portables. > I looked at JAVA aswell, wich has a very easy syntax > to understand once you know C++, but the difficult > crap was trying to get the Java SDK to actually > compile and run some of my programs. > Every Java SDK out there is like 10 megs in size, just > a bit too much for my standards. > > So in conclusion, these are the languages I am fluent > in; > > - Multiplatform C > - Multiplatform C++ > - Euphoria (duh!) > - BASICA > - QBasic > - Visual Basic (6.0) > - ASM > - Pascal > - Icon > - Lua > - Python > > What's your list? > > > Mike The Spike >