1. NEIL HELP NEEDED!
- Posted by Ck Lester <cklester at YAHOO.COM> Nov 28, 2000
- 455 views
I'm still desperately needing help with these items: Using NEIL.E: 1. There's no rotate_bitmap() function, it seems. How do I ROTATE a graphic?! Even if I could just get the 2-d bitmap sequence from memory, rotate it, then return it... But I don't know how to use the handle to grab the bitmap sequence. I've looked at the docs but I'm yet clueless. 2. How do I load a bitmap then extract individual bitmaps from it? (For instance, I have 15 64x64 tiles in the one bitmap file, and I want to extract all of them to a tiles[] sequence.) THANKS! ck
2. Re: NEIL HELP NEEDED!
- Posted by mic _ <stabmaster_ at HOTMAIL.COM> Nov 28, 2000
- 436 views
WATCHA SAY?!? ..you ignorant lil a**holes.. ..won't answer my questions... just kidding :) The reason to why I haven't answered your questions about Neil is that I don't know anything about Neil. The best thing for you would probably be to ask Pete himself, though I guess he can be kinda hard to get hold of. _____________________________________________________________________________________ Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com
3. Re: NEIL HELP NEEDED!
- Posted by Ck Lester <cklester at YAHOO.COM> Nov 28, 2000
- 434 views
On Tue, 28 Nov 2000 17:10:29 -0000, mic _ <stabmaster_ at HOTMAIL.COM> wrote: >WATCHA SAY?!? > >..you ignorant lil a**holes.. ..won't answer my questions... HAHA. no, i haven't said that, yet... out loud. <cough> >The reason to why I haven't answered your questions about Neil is that I >don't know anything about Neil. The best thing for you would probably be to >ask Pete himself, though I guess he can be kinda hard to get hold of. Yeah, but I figured there were some gurus on here! Where'd they go all of a sudden when I need them most? I have contacted Pete via email, but he still hasn't gotten back to me. I guess I could consider using another graphics package, but neil seemed to fit my requirements well and was displaying bitmaps quicker than my initial attempts with jiri's widgets. (jiri, if you'd be willing to help out, there's a free PC game with your name on it!). I'm a hop-skip-n-a-jump away from a Windows and Linux version, so it won't be crucial, but in development, I'd like to display things properly! Thanks anyway, <\<
4. Re: NEIL HELP NEEDED!
- Posted by Ray Smith <smithr at IX.NET.AU> Nov 28, 2000
- 449 views
Hi ck, >1. There's no rotate_bitmap() function, it seems. How do I ROTATE a >graphic?! Even if I could just get the 2-d bitmap sequence from memory, >rotate it, then return it... But I don't know how to use the handle to grab >the bitmap sequence. I've looked at the docs but I'm yet clueless. One method which *maybe* an option if you don't need to many variations is to use a graphics program to rotate your images and save each frame. Obviously it uses more Hard Disk space but depending on how many images you have and how many rotations you need it might be an option. ...and as always ... if you wait euAllegro has a rotate_sprite option! Ray Smith
5. Re: NEIL HELP NEEDED!
- Posted by Ck Lester <cklester at YAHOO.COM> Nov 28, 2000
- 427 views
- Last edited Nov 29, 2000
On Tue, 28 Nov 2000 17:10:09 -0500, Ray Smith <smithr at IX.NET.AU> wrote: >One method which *maybe* an option if you don't need to many variations >is to use a graphics program to rotate your images and save each frame. >Obviously it uses more Hard Disk space but depending on how many images >you have and how many rotations you need it might be an option. Yeah, I've actually done this with one set of tiles, but I was hoping to get on-the-fly rotation. Oh well! No big deal, since this is just for development. >...and as always ... if you wait euAllegro has a rotate_sprite option! Sounds like a bargain! I'm going to need a 2-d graphics package for Windows soon... and my far-future plans include 3-d! Thanks for the help! ck
6. Re: NEIL HELP NEEDED!
- Posted by jiri babor <jbabor at PARADISE.NET.NZ> Nov 29, 2000
- 445 views
ck wrote: >1. How do I load a bitmap then extract individual bitmaps from it? >(For instance, I have 15 64x64 tiles in the one bitmap file, and I >want to extract all of them to a tiles[] sequence.) For 8-bit bitmaps it is pretty trivial, just follow the bloody manual. You can use the standard read_bitmap function. If the read is successful, you will get a two element sequence. The first element is the palette, and the second is a 2-d sequence of pixels colors. Each row represents a line of pixels in the image. Obviously, if you want to extract individual images from a combined one, you have to know, how they are stored. If you are not sure, just use any old graphics program, or load it into a simple euphoria program and display it using display_image. If the images are stored sequentially, vertically, then your combined image will have most likely 15*64 sequences, each lot of 64 containing one individual image. Just chop it up. On the other hand, if the images are stored in parallel, horizontally, the you will have just 64 very long sequences that you will have to slice each into 15 subsequences of 64 pixels. Each such subsequence belongs to a different individual image. All you have to do is to accumulate them (using append) in appropriate containers (in elements of your tile sequence for instance). If the color depth of your images is more than 8 bits, I am sorry, I cannot help you. Being colorblind, 256 colors is more than I can really handle anyway. >2. There's no rotate_bitmap() function, it seems. How do I ROTATE a >graphic?! Even if I could just get the 2-d sequence using the handle, >then I could rotate that and replace it... I dug out a routine I wrote some time ago. It is attached at the bottom of this message. It is not particularly fast, but it will give you 20 to 50 frames per second with a smallish image on a modern machine. You can probably optimize it a little without too much effort, but to get anything much faster, you have to be a masochist and dirty your hands with a bit of assembly. Just one more, final remark. I think you mentioned Neil on a Win2k machine. I haven't got Win2k, but if it's a descendant of NT, just forget it. I believe the system will not allow you to fiddle with it at the low level Neil does. Best of luck. jiri -- file : rotate.e -- author : jiri babor -- date : 99-03-07 -- email : jbabor at paradise.net.nz -- topic : image rotation constant d2r=0.01745329 -- degrees to radians (pi/180) global function rotate( sequence s, -- rotated image, 2-d sequence atom a, -- angle of rotation, clockwise, in degrees integer c -- background, unused fill color ) -- rotate image in its own space about its cetre sequence rs,xca,xsa,yca,ysa atom ca,sa,xc,yc,x,y integer w,h h=length(s) -- image height w=length(s[1]) -- image width rs=repeat(repeat(c,w),h) xc=(w+1)/2 yc=(h+1)/2 a=d2r*a -- degrees to radians sa=sin(a) ca=cos(a) xca=repeat(ca,w) xsa=repeat(sa,w) for i=1 to w do xca[i]*=i-xc xsa[i]*=i-xc end for yca=repeat(ca,h) ysa=repeat(sa,h) for i=1 to h do yca[i]*=i-yc ysa[i]*=i-yc end for for i=1 to h do for j=1 to w do x=xca[j]+ysa[i]+xc+0.0001 -- (optional) compensation y=-xsa[j]+yca[i]+yc+0.0001 -- for ugly rounding errors -- x=xca[j]+ysa[i]+xc -- y=-xsa[j]+yca[i]+yc if x>1 and x<w+1 and y>1 and y<h+1 then rs[i][j]=s[y][x] end if end for end for return rs end function
7. Re: NEIL HELP NEEDED!
- Posted by Ck Lester <cklester at YAHOO.COM> Nov 28, 2000
- 426 views
- Last edited Nov 29, 2000
jiri babor <jbabor at PARADISE.NET.NZ> wrote: >>1. How do I load a bitmap then extract individual bitmaps from it? >>(For instance, I have 15 64x64 tiles in the one bitmap file, and I >>want to extract all of them to a tiles[] sequence.) > >For 8-bit bitmaps it is pretty trivial, just follow the bloody manual. >You can use the standard read_bitmap function. It's my understanding that you CANNOT use graphics.e with neil.e, and neil.e DOES NOT (cannot?) use the standard read_bitmap function! I checked the neil.doc and cannot find any reference to a "read_bitmap" function. When you use neil, you have to use a "load_bitmap" function which returns a handle to the bitmap and its size. This does give me a clue, however, as he says when creating a virtual screen (which load_bitmap does), it is just a memory address and the graphic is linear... meaning stored in sequence, one bit after the other... right? So, I could grab that memory, put it into a sequence, rotate it using your function, then spit it back out to that memory location. Right? >I dug out a routine I wrote some time ago. I actually have your rotate.e ready to be used... I just need the sequence on which to use it, and up 'til now didn't have a clue. I have already created a large bitmap holding the rotating bitmap. I'll just use load_bitmap then sub_screen the turned images. >I haven't got Win2k, but if it's a descendant of NT, just forget >it. I believe the system will not allow you to fiddle with it at the >low level Neil does. Yes, Win2K is the wicked spawn of NT, and Brian Broker said the same thing regarding the "no low-level tinkering." Hmmmm. So, does that mean no hires DOS graphics on an NT box? Just for my notes... Thanks! <\<
8. Re: NEIL HELP NEEDED!
- Posted by mic _ <stabmaster_ at HOTMAIL.COM> Nov 29, 2000
- 425 views
>This does give me a clue, however, as he says when creating a virtual >screen (which load_bitmap does), it is just a memory address and the >graphic is linear... meaning stored in sequence, one bit after the other... >right? So, I could grab that memory, put it into a sequence, rotate it >using your function, then spit it back out to that memory location. Right? Right. A bitmap-grabber could be done something like this: (bitmap_width/height/pointer should be filled out by you) sequence s procedure grab() integer src_index, row s = repeat(0, bitmap_width*bitmap_height) src_index = 0 row = 0 for i = 1 to bitmap_height do for j = 1 to bitmap_width do if bytes_per_pixel=1 then s[row + j] = peek(bitmap_pointer + src_index) src_index += 1 elsif bytes_per_pixel=2 then s[row + j] = peek(bitmap_pointer + src_index)+ (peek(bitmap_pointer + src_index+1)*256) src_index += 2 elsif bytes_per_pixel=3 then s[row + j] = peek(bitmap_pointer + src_index)+ (peek(bitmap_pointer + src_index+1)*256)+ (peek(bitmap_pointer + src_index+2)*65536) src_index += 3 end if end for row += bitmap_width end for end procedure _____________________________________________________________________________________ Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com
9. Re: NEIL HELP NEEDED!
- Posted by Colin Taylor <ctaylor at RACSA.CO.CR> Nov 29, 2000
- 435 views
ck, Do you want to rotate bitmaps in 90 degree increments? Clockwise or counterclockwise? Colin Taylor ----- Original Message ----- From: Ck Lester <cklester at YAHOO.COM> To: <EUPHORIA at LISTSERV.MUOHIO.EDU> Sent: Tuesday, November 28, 2000 9:58 AM Subject: NEIL HELP NEEDED! > I'm still desperately needing help with these items: > > Using NEIL.E: > > 1. There's no rotate_bitmap() function, it seems. How do I ROTATE a > graphic?! Even if I could just get the 2-d bitmap sequence from memory, > rotate it, then return it... But I don't know how to use the handle to grab > the bitmap sequence. I've looked at the docs but I'm yet clueless. > > 2. How do I load a bitmap then extract individual bitmaps from it? (For > instance, I have 15 64x64 tiles in the one bitmap file, and I want to > extract all of them to a tiles[] sequence.) > > THANKS! > ck
10. Re: NEIL HELP NEEDED!
- Posted by Ck Lester <cklester at YAHOO.COM> Nov 29, 2000
- 444 views
On Wed, 29 Nov 2000 10:08:36 -0500, Colin Taylor <ctaylor at RACSA.CO.CR> wrote: >ck, > >Do you want to rotate bitmaps in 90 degree increments? Clockwise or >counterclockwise? > >Colin Taylor The game I'm developing is a turn-based game, where the pieces need to face in one of the four compass points. So, for now just rotating right (or left) in 90-degree increments will suffice. I have gone a step further, however, and am animating the turning of the piece in 5-degree increments. But this is just for show- not required functionally. Anyway, I think I'm coming to grips with it all. I just need to get rle sprites working (that is, displaying) from neil. Thanks! ck