1. RE: creating a game ... ? (help!)

irv mullins wrote:
> posted by: irv mullins <irvm at ellijay.com>
> 
> Lobelia Overhill wrote:
> 
> > I never said "make me a game"  I said I wanted to create a game but I 
> > had
> > no idea how to do that using Euphoria.  I've tried to read the manual.  
> > I've 
> > tried looking at the demos.  I've tried following emailed instructions.
> > and somehow miraculously enough I still cannot understand this "easy" 
> > language.
> 
> If you've done all that, and still can't understand it, then you need 
> to consider why you can't understand it. Most people find the manuals 
> completely adequate.  
> 
> > And if this is how you treat someone who stated that they were a Newbie, 
> > then 
> > good luck, and goodbye.
> 
> If you asked a practical question, giving some indication that you have 
> actually tried to write some code, you would get better answers. If you 
> just want someone to open your head and pour in some programming skills, 
> 
> then sorry, it just doesn't work that way. 


I haven't really followed this thread to well ... but (famous last 
words) ...

The "Beginners Guide To Euphoria" is the only documentation I have seen 
for Euphoria which helps a non programmer learn how to program.
(It's obviously out of date and I personally don't like the format)

Because of this I don't beleive Euphoria is the best choice of languages 
for a complete newbie to learn.

I'd guess that almost everyone who programs in Euphoria probably 
programmed in at least one and possibly many languages previously.

Some people can probably pick up a reference manual (or short intro) to 
a "programming language" and start "figuring out" what to do.  I'd be 
very surprised if this was the best introduction to programming though.

Regards,

Ray Smith
http://rays-web.com

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2. RE: creating a game ... ? (help!)

Ray Smith wrote:
> 

[snip]
> 
> The "Beginners Guide To Euphoria" is the only documentation I have seen 
> for Euphoria which helps a non programmer learn how to program.
> (It's obviously out of date and I personally don't like the format)
> 
> Because of this I don't beleive Euphoria is the best choice of languages 
> for a complete newbie to learn.

For what its worth, I'm putting together a "How To Program" course for
an adult education session at a local college's night school. I've just
begun formatting it for the Web and the first of it is now up at ...

  http://www.users.bigpond.com/ddparnell/ProgrammingTutorial/default.htm

-- 
Derek Parnell
Melbourne, Australia

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3. RE: creating a game ... ? (help!)

Derek Parnell wrote:

> For what its worth, I'm putting together a "How To Program" course for
> an adult education session at a local college's night school. I've just
> begun formatting it for the Web and the first of it is now up at ...
> 
>   <a
>   href="http://www.users.bigpond.com/ddparnell/ProgrammingTutorial/default.htm">http://www.users.bigpond.com/ddparnell/ProgrammingTutorial/default.htm</a>

I find it useful to have everyone write their first 'program', not for 
a computer, but for a human: choose some simple task, such as "answer the 
phone", "drink a coke", or "write an X on the chalkboard". 
Generally, no one will include all the necessary steps. Acting these 
instructions out exactly as written can lead to some entertaining moments.

Irv

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4. RE: creating a game ... ? (help!)

Derek Parnell wrote:

> For what its worth, I'm putting together a "How To Program" course for
> an adult education session at a local college's night school. I've just
> begun formatting it for the Web and the first of it is now up at ...
> 
>   <a
>   href="http://www.users.bigpond.com/ddparnell/ProgrammingTutorial/default.htm">http://www.users.bigpond.com/ddparnell/ProgrammingTutorial/default.htm</a>

When one starts any helps counts, good job.

I would add:
- variable names are case sensitive
- links to Euphoria download & install doc, 
  or make Chris' kit idea a reality (Newbies - a proposal post).

Denes.

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5. RE: creating a game ... ? (help!)

Derek Parnell wrote:
> 
> For what its worth, I'm putting together a "How To Program" course for
> an adult education session at a local college's night school. I've just
> begun formatting it for the Web and the first of it is now up at ...
> 
>   <a
>   href="http://www.users.bigpond.com/ddparnell/ProgrammingTutorial/default.htm">http://www.users.bigpond.com/ddparnell/ProgrammingTutorial/default.htm</a>

I stumbled over the reference to a "programming language converter".
If someone does a Google for more info about that, they're going to 
be chasing wild geese. Wouldn't the word *interpreter* be more accurate 
and equally understandable to the student?

Irv

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