1. RPG Engine & Editor
- Posted by Andy <videogamefreak101 at hotmail.com> Oct 30, 2004
- 475 views
I was thinking about writing an rpg engine and creating an editor to go along with it. I was also wondering about what features it should have and i am basically looking for suggetions. I know I want to make it powerful and easy to use. It would be programmed in Euphoria and would most likley use the win32lib.
2. Re: RPG Engine & Editor
- Posted by Derek Parnell <ddparnell at bigpond.com> Oct 30, 2004
- 462 views
- Last edited Oct 31, 2004
Andy wrote: > > I was thinking about writing an rpg engine and creating an editor to go > along with it. I was also wondering about what features it should have and > i am basically looking for suggetions. I know I want to make it powerful > and easy to use. It would be programmed in Euphoria and would most likley > use the win32lib. Most of an RPG can be easily coded in Euphoria, but remember that Eu is not the choice tool for video animation. You would need to use a good animation library written in another language to make it look smooth. I'd suggest you start with a text-based RPG and once you worked out the mechanics of the Role-Playing, you can then enhance it with great visuals. Because of the amount of work involved with producing a commercial quality game, you will probably need to do it as a team effort. -- Derek Parnell Melbourne, Australia
3. Re: RPG Engine & Editor
- Posted by codepilot Gmail Account <codepilot at gmail.com> Oct 31, 2004
- 456 views
Hey, I think euphoria is just fine for making games. I'm making a game with euphoria opengl/openal/win32lib and it works very fast, and is 3d and has good sound, and has like a whole cd of artwork/sound/animation/units and scriptable(in euphoria at runtime changable) units, oh and networking. I don't think anything is impossible in euphoria as long as you have a sufficiently fast media library to use. Oh and maybe I'll put the game on my server in a while, but it would take forever for anyone to download(cause my server goes 20kbits on a goooooood day, I gotta get my oc3 server back up soon). Daniel On Sat, 30 Oct 2004 16:35:29 -0700, Derek Parnell <guest at rapideuphoria.com> wrote: > > > posted by: Derek Parnell <ddparnell at bigpond.com> > > Chris Bensler wrote: > > > > > > Derek Parnell wrote: > > > > > > > > > posted by: Derek Parnell <ddparnell at bigpond.com> > > > > > > Andy wrote: > > > > > > > > I was thinking about writing an rpg engine and creating an editor to go > > > > along with it. I was also wondering about what features it should have > > > > and > > > > i am basically looking for suggetions. I know I want to make it powerful > > > > and easy to use. It would be programmed in Euphoria and would most > > > > likley > > > > use the win32lib. > > > > > > Most of an RPG can be easily coded in Euphoria, but remember that Eu is > > > not the choice tool for video animation. You would need to use a good > > > animation library written in another language to make it look smooth. > > > > > > I'd suggest you start with a text-based RPG and once you worked out the > > > mechanics of the Role-Playing, you can then enhance it with great > > > visuals. > > > > > > Because of the amount of work involved with producing a commercial > > > quality game, you will probably need to do it as a team effort. > > > -- > > > Derek Parnell > > > Melbourne, Australia > > > > Euphoria is fine for games. > > You aren't going to make the next Quake4, but you won't likely do that > > in any other language either. > > > > Euphoria simply lacks the available tools to do most of the stuff. > > Andy stated he wanted to write an rpg engine and editor. > > That can be done. No problem. > > You're right Chris. Andy didn't mention 'game'. However, many RPG > engines also include the visualization engine too. The idea being that > a game is written in a scripting-type language which is compiled or > interpreted by the RPG engine. > > > It's not at all inconceivable to make games that rival WarCraftII > > or Command and Conquer, or Crono Trigger (an awesome rpg for SNES) > > Yes, I guess Eu could do games that rival those. But maybe not DOOM 3, or > Halo, or Top Spin, .... modern games that need BIG video cards. > > -- > Derek Parnell > Melbourne, Australia > > > > >
4. Re: RPG Engine & Editor
- Posted by CoJaBo <cojabo at suscom.net> Nov 01, 2004
- 473 views
codepilot Gmail Account wrote: > > Hey, I think euphoria is just fine for making games. I'm making a game > with euphoria opengl/openal/win32lib and it works very fast, and is 3d > and has good sound, and has like a whole cd of Do you plan to submit it to the archive? > artwork/sound/animation/units and scriptable(in euphoria at runtime > changable) units, oh and networking. I don't think anything is > impossible in euphoria as long as you have a sufficiently fast media > library to use. Oh and maybe I'll put the game on my server in a > while, but it would take forever for anyone to download(cause my > server goes 20kbits on a goooooood day, I gotta get my oc3 server back Thats way better than what I was getting yesterday (average of about .3 BITS per second(no, I didn't forget the 'k'))! I think I was getting (D)DOSed again... > up soon). > > Daniel > > > On Sat, 30 Oct 2004 16:35:29 -0700, Derek Parnell > <guest at rapideuphoria.com> wrote: > > > > > > posted by: Derek Parnell <ddparnell at bigpond.com> > > > > Chris Bensler wrote: > > > > > > > > > Derek Parnell wrote: > > > > > > > > > > > > posted by: Derek Parnell <ddparnell at bigpond.com> > > > > > > > > Andy wrote: > > > > > > > > > > I was thinking about writing an rpg engine and creating an editor to > > > > > go > > > > > along with it. I was also wondering about what features it should have > > > > > and > > > > > i am basically looking for suggetions. I know I want to make it > > > > > powerful > > > > > and easy to use. It would be programmed in Euphoria and would most > > > > > likley > > > > > use the win32lib. > > > > > > > > Most of an RPG can be easily coded in Euphoria, but remember that Eu is > > > > not the choice tool for video animation. You would need to use a good > > > > animation library written in another language to make it look smooth. > > > > > > > > I'd suggest you start with a text-based RPG and once you worked out the > > > > mechanics of the Role-Playing, you can then enhance it with great > > > > visuals. > > > > > > > > Because of the amount of work involved with producing a commercial > > > > quality game, you will probably need to do it as a team effort. > > > > -- > > > > Derek Parnell > > > > Melbourne, Australia > > > > > > Euphoria is fine for games. > > > You aren't going to make the next Quake4, but you won't likely do that > > > in any other language either. > > > > > > Euphoria simply lacks the available tools to do most of the stuff. > > > Andy stated he wanted to write an rpg engine and editor. > > > That can be done. No problem. > > > > You're right Chris. Andy didn't mention 'game'. However, many RPG > > engines also include the visualization engine too. The idea being that > > a game is written in a scripting-type language which is compiled or > > interpreted by the RPG engine. > > > > > It's not at all inconceivable to make games that rival WarCraftII > > > or Command and Conquer, or Crono Trigger (an awesome rpg for SNES) > > > > Yes, I guess Eu could do games that rival those. But maybe not DOOM 3, or > > Halo, or Top Spin, .... modern games that need BIG video cards. > > > > -- > > Derek Parnell > > Melbourne, Australia > > > >
5. Re: RPG Engine & Editor
- Posted by "Unkmar" <L3Euphoria at bellsouth.net> Nov 01, 2004
- 456 views
----- Original Message ----- From: "codepilot Gmail Account" <codepilot at gmail.com> To: <EUforum at topica.com> Sent: Saturday, October 30, 2004 11:19 PM Subject: Re: RPG Engine & Editor > > Hey, I think euphoria is just fine for making games. I'm making a game > with euphoria opengl/openal/win32lib and it works very fast, and is 3d > and has good sound, and has like a whole cd of > artwork/sound/animation/units and scriptable(in euphoria at runtime > changable) units, oh and networking. I don't think anything is > impossible in euphoria as long as you have a sufficiently fast media > library to use. Oh and maybe I'll put the game on my server in a > while, but it would take forever for anyone to download(cause my > server goes 20kbits on a goooooood day, I gotta get my oc3 server back > up soon). > > Daniel Top posting stinks. Ever heard of bit-torrent? Not that it would matter in this case. I don't think enough people would be downloading or seeding at the same time. :/ unkmar
6. Re: RPG Engine & Editor
- Posted by CoJaBo <cojabo at suscom.net> Nov 01, 2004
- 455 views
Unkmar wrote: > > ----- Original Message ----- > From: "codepilot Gmail Account" <codepilot at gmail.com> > To: <EUforum at topica.com> > Sent: Saturday, October 30, 2004 11:19 PM > Subject: Re: RPG Engine & Editor > > > > Hey, I think euphoria is just fine for making games. I'm making a game > > with euphoria opengl/openal/win32lib and it works very fast, and is 3d > > and has good sound, and has like a whole cd of > > artwork/sound/animation/units and scriptable(in euphoria at runtime > > changable) units, oh and networking. I don't think anything is > > impossible in euphoria as long as you have a sufficiently fast media > > library to use. Oh and maybe I'll put the game on my server in a > > while, but it would take forever for anyone to download(cause my > > server goes 20kbits on a goooooood day, I gotta get my oc3 server back > > up soon). > > > > Daniel > > Top posting stinks. > Ever heard of bit-torrent? Not that it would matter in this case. I don't > think I don't use bit-torrent, I've heard too many clients have malware with them... Pity... > enough people would be downloading or seeding at the same time. :/ > > unkmar > >