1. RPG Engine & Editor

I was thinking about writing an rpg engine and creating an editor to go 
along with it. I was also wondering about what features it should have and
i am basically looking for suggetions. I know I want to make it powerful
and easy to use. It would be programmed in Euphoria and would most likley
use the win32lib.

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2. Re: RPG Engine & Editor

Andy wrote:
> 
> I was thinking about writing an rpg engine and creating an editor to go 
> along with it. I was also wondering about what features it should have and
> i am basically looking for suggetions. I know I want to make it powerful
> and easy to use. It would be programmed in Euphoria and would most likley
> use the win32lib.

Most of an RPG can be easily coded in Euphoria, but remember that Eu is
not the choice tool for video animation. You would need to use a good
animation library written in another language to make it look smooth.

I'd suggest you start with a text-based RPG and once you worked out the
mechanics of the Role-Playing, you can then enhance it with great visuals.

Because of the amount of work involved with producing a commercial
quality game, you will probably need to do it as a team effort.
-- 
Derek Parnell
Melbourne, Australia

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3. Re: RPG Engine & Editor

Hey, I think euphoria is just fine for making games. I'm making a game
with euphoria opengl/openal/win32lib and it works very fast, and is 3d
and has good sound, and has like a whole cd of
artwork/sound/animation/units and scriptable(in euphoria at runtime
changable) units, oh and networking. I don't think anything is
impossible in euphoria as long as you have a sufficiently fast media
library to use. Oh and maybe I'll put the game on my server in a
while, but it would take forever for anyone to download(cause my
server goes 20kbits on a goooooood day, I gotta get my oc3 server back
up soon).

Daniel


On Sat, 30 Oct 2004 16:35:29 -0700, Derek Parnell
<guest at rapideuphoria.com> wrote:
> 
> 
> posted by: Derek Parnell <ddparnell at bigpond.com>
> 
> Chris Bensler wrote:
> >
> >
> > Derek Parnell wrote:
> > >
> > >
> > > posted by: Derek Parnell <ddparnell at bigpond.com>
> > >
> > > Andy wrote:
> > > >
> > > > I was thinking about writing an rpg engine and creating an editor to go
> > > > along with it. I was also wondering about what features it should have
> > > > and
> > > > i am basically looking for suggetions. I know I want to make it powerful
> > > > and easy to use. It would be programmed in Euphoria and would most
> > > > likley
> > > > use the win32lib.
> > >
> > > Most of an RPG can be easily coded in Euphoria, but remember that Eu is
> > > not the choice tool for video animation. You would need to use a good
> > > animation library written in another language to make it look smooth.
> > >
> > > I'd suggest you start with a text-based RPG and once you worked out the
> > > mechanics of the Role-Playing, you can then enhance it with great
> > > visuals.
> > >
> > > Because of the amount of work involved with producing a commercial
> > > quality game, you will probably need to do it as a team effort.
> > > --
> > > Derek Parnell
> > > Melbourne, Australia
> >
> > Euphoria is fine for games.
> > You aren't going to make the next Quake4, but you won't likely do that
> > in any other language either.
> >
> > Euphoria simply lacks the available tools to do most of the stuff.
> > Andy stated he wanted to write an rpg engine and editor.
> > That can be done. No problem.
> 
> You're right Chris. Andy didn't mention 'game'.  However, many RPG
> engines also include the visualization engine too. The idea being that
> a game is written in a scripting-type language which is compiled or
> interpreted by the RPG engine.
> 
> > It's not at all inconceivable to make games that rival WarCraftII
> > or Command and Conquer, or Crono Trigger (an awesome rpg for SNES)
> 
> Yes, I guess Eu could do games that rival those. But maybe not DOOM 3, or
> Halo, or Top Spin, .... modern games that need BIG video cards.
> 
> --
> Derek Parnell
> Melbourne, Australia
> 
> 
> 
> 
>

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4. Re: RPG Engine & Editor

codepilot Gmail Account wrote:
> 
> Hey, I think euphoria is just fine for making games. I'm making a game
> with euphoria opengl/openal/win32lib and it works very fast, and is 3d
> and has good sound, and has like a whole cd of
Do you plan to submit it to the archive?

> artwork/sound/animation/units and scriptable(in euphoria at runtime
> changable) units, oh and networking. I don't think anything is
> impossible in euphoria as long as you have a sufficiently fast media
> library to use. Oh and maybe I'll put the game on my server in a
> while, but it would take forever for anyone to download(cause my
> server goes 20kbits on a goooooood day, I gotta get my oc3 server back
Thats way better than what I was getting yesterday
(average of about .3 BITS per second(no, I didn't forget the 'k'))!
I think I was getting (D)DOSed again...

> up soon).
> 
> Daniel
> 
> 
> On Sat, 30 Oct 2004 16:35:29 -0700, Derek Parnell
> <guest at rapideuphoria.com> wrote:
> > 
> > 
> > posted by: Derek Parnell <ddparnell at bigpond.com>
> > 
> > Chris Bensler wrote:
> > >
> > >
> > > Derek Parnell wrote:
> > > >
> > > >
> > > > posted by: Derek Parnell <ddparnell at bigpond.com>
> > > >
> > > > Andy wrote:
> > > > >
> > > > > I was thinking about writing an rpg engine and creating an editor to
> > > > > go
> > > > > along with it. I was also wondering about what features it should have
> > > > > and
> > > > > i am basically looking for suggetions. I know I want to make it
> > > > > powerful
> > > > > and easy to use. It would be programmed in Euphoria and would most
> > > > > likley
> > > > > use the win32lib.
> > > >
> > > > Most of an RPG can be easily coded in Euphoria, but remember that Eu is
> > > > not the choice tool for video animation. You would need to use a good
> > > > animation library written in another language to make it look smooth.
> > > >
> > > > I'd suggest you start with a text-based RPG and once you worked out the
> > > > mechanics of the Role-Playing, you can then enhance it with great
> > > > visuals.
> > > >
> > > > Because of the amount of work involved with producing a commercial
> > > > quality game, you will probably need to do it as a team effort.
> > > > --
> > > > Derek Parnell
> > > > Melbourne, Australia
> > >
> > > Euphoria is fine for games.
> > > You aren't going to make the next Quake4, but you won't likely do that
> > > in any other language either.
> > >
> > > Euphoria simply lacks the available tools to do most of the stuff.
> > > Andy stated he wanted to write an rpg engine and editor.
> > > That can be done. No problem.
> > 
> > You're right Chris. Andy didn't mention 'game'.  However, many RPG
> > engines also include the visualization engine too. The idea being that
> > a game is written in a scripting-type language which is compiled or
> > interpreted by the RPG engine.
> > 
> > > It's not at all inconceivable to make games that rival WarCraftII
> > > or Command and Conquer, or Crono Trigger (an awesome rpg for SNES)
> > 
> > Yes, I guess Eu could do games that rival those. But maybe not DOOM 3, or
> > Halo, or Top Spin, .... modern games that need BIG video cards.
> > 
> > --
> > Derek Parnell
> > Melbourne, Australia
> > 
> >

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5. Re: RPG Engine & Editor

----- Original Message ----- 
From: "codepilot Gmail Account" <codepilot at gmail.com>
To: <EUforum at topica.com>
Sent: Saturday, October 30, 2004 11:19 PM
Subject: Re: RPG Engine & Editor


> 
> Hey, I think euphoria is just fine for making games. I'm making a game
> with euphoria opengl/openal/win32lib and it works very fast, and is 3d
> and has good sound, and has like a whole cd of
> artwork/sound/animation/units and scriptable(in euphoria at runtime
> changable) units, oh and networking. I don't think anything is
> impossible in euphoria as long as you have a sufficiently fast media
> library to use. Oh and maybe I'll put the game on my server in a
> while, but it would take forever for anyone to download(cause my
> server goes 20kbits on a goooooood day, I gotta get my oc3 server back
> up soon).
> 
> Daniel

Top posting stinks.
Ever heard of bit-torrent? Not that it would matter in this case. I don't think
enough people would be downloading or seeding at the same time. :/

    unkmar

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6. Re: RPG Engine & Editor

Unkmar wrote:
> 
> ----- Original Message ----- 
> From: "codepilot Gmail Account" <codepilot at gmail.com>
> To: <EUforum at topica.com>
> Sent: Saturday, October 30, 2004 11:19 PM
> Subject: Re: RPG Engine & Editor
> 
> 
> > Hey, I think euphoria is just fine for making games. I'm making a game
> > with euphoria opengl/openal/win32lib and it works very fast, and is 3d
> > and has good sound, and has like a whole cd of
> > artwork/sound/animation/units and scriptable(in euphoria at runtime
> > changable) units, oh and networking. I don't think anything is
> > impossible in euphoria as long as you have a sufficiently fast media
> > library to use. Oh and maybe I'll put the game on my server in a
> > while, but it would take forever for anyone to download(cause my
> > server goes 20kbits on a goooooood day, I gotta get my oc3 server back
> > up soon).
> > 
> > Daniel
> 
> Top posting stinks.
> Ever heard of bit-torrent? Not that it would matter in this case. I don't
> think
I don't use bit-torrent, I've heard too many clients
have malware with them...sad Pity...

> enough people would be downloading or seeding at the same time. :/
> 
>     unkmar
> 
>

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