1. OidZone Review (fwd)

Hey!  We actually got a magazine review!!   Has any other Euphoria
programs been reviewed by magazines, other than the language itself?
Cool!  Heh-heh!
Michael Packard
Lord Generic Productions
lgp at exo.com http://exo.com/~lgp
A Crash Course in Game Design and Production
http://exo.com/~lgp/euphoria



---------- Forwarded message ----------
Date: Tue, 03 Jun 1997 19:27:04 +1200
From: The Hancock Household <hancock at es.co.nz>
To: lgp at exo.com
Subject: OidZone Review

I was currently reading through an New Zealand Computer Magazine around the
back to see an review of your very own OidZone.

The reviewer commented on it being very good and he found it while searching
for Pac-Man.

The Final Result - 3 out of 5 CDs which is average.

I'll get you more infomation while I'll get around to it.

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2. Re: OidZone Review (fwd)

Michael Packard wrote:

> Hey!  We actually got a magazine review!!   Has any other Euphoria
> programs been reviewed by magazines, other than the language itself?
> Cool!  Heh-heh!

        Congratulations Michael! (to you and all the team).
        :D

--
Regards,
        Daniel Berstein
        architek at geocities.com
        http://www.geocities.com/SiliconValley/Heights/9316

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3. Re: OidZone Review (fwd)

Hi Michael,

> Hey!  We actually got a magazine review!!

Congratulations Michael and your team!

MK

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4. Re: OidZone Review (fwd)

:

 Hey!  We actually got a magazine review!!   Has any other Euphoria
: programs been reviewed by magazines, other than the language itself?

Great congradt's to your team and can't wait for a verison for the
386(hint,hint,hint,)

David Mosley

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5. Re: OidZone Review (fwd)

>  Hey!  We actually got a magazine review!!   Has any other Euphoria
> : programs been reviewed by magazines, other than the language itself?
>
> Great congradt's to your team and can't wait for a verison for the
> 386(hint,hint,hint,)

        Wow, time to move on, you can't be excited for ever can you??
        It's now time to code some new and *greater* program...

        ..i'll be waiting!!!

        BTW Did my code finnaly came through ok???

Ralf Nieuwenhuijsen
nieuwen at xs4all.nl

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6. Re: OidZone Review (fwd)

On Wed, 4 Jun 1997, Ralf Nieuwenhuijsen wrote:
>
>         Wow, time to move on, you can't be excited for ever can you??
>         It's now time to code some new and *greater* program...
>
>         ..i'll be waiting!!!

Play StarRanger.  It is the GREATEST game ever written in
Euphoria.

>         BTW Did my code finnaly came through ok???

yes.  It's way cool.

Michael Packard
Lord Generic Productions
lgp at exo.com http://exo.com/~lgp
A Crash Course in Game Design and Production
http://exo.com/~lgp/euphoria

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7. Re: OidZone Review (fwd)

> Play StarRanger.  It is the GREATEST game ever written in
> Euphoria.

        I'm am downloading it as i'm writing this...

> >         BTW Did my code finnaly came through ok???
>
> yes.  It's way cool.

        Told everybody about 100 times so, but...
        .. do you need any help to use the code to genereate levels
real-time (different levels each time your new game is played!!). You
might think it isn't possible because of the all the extra objects
that need to be added, well trust me it is very easy..
        .. you can do it yourself, or i can write a routine that places
things randomly in the maze within given sectors and other
cosiderations!! (A key next to a door doesn't make much sence
offcourse)
        ..dynamic levels could make your game just that bit more original
and attractive to be a name in the gamezz-buzznizz!! Look at Diablo!!

BTW Where can you download Autodesk Animator and other drawing
programs that are good?? (You mentioned it in your crash course
thing... isn't there a shareware version (+crack or something), i
didn't even find a warezz version.

Ralf Nieuwenhuijsen
nieuwen at xs4all.nl

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8. Re: OidZone Review (fwd)

On Wed, 4 Jun 1997, Ralf Nieuwenhuijsen wrote:
>         Told everybody about 100 times so, but...
>         .. do you need any help to use the code to genereate levels
> real-time (different levels each time your new game is played!!). You

Don't need dynamic levels for what I'm doing.  I carefully plan where
items and descriptions are placed, so I need to sit and do it by hand.
besides how much space does 100 ASCII mazes take up anyway?  (compressed,
about 30k)

As for Animator Pro, go buy it.  I think it's only $595 now. =)  I got it
a few versions ago (Autodesk Animator version 1.0) and upgraded it a
number of times since then.  It doesn't have all the features of say
photoshop, but for 256 color animations it stands head and shoulders above
anything else I've worked with.

Michael Packard
Lord Generic Productions
lgp at exo.com http://exo.com/~lgp
A Crash Course in Game Design and Production
http://exo.com/~lgp/euphoria

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9. Re: OidZone Review (fwd)

> As for Animator Pro, go buy it.  I think it's only $595 now. =)  I got it
> a few versions ago (Autodesk Animator version 1.0) and upgraded it a
> number of times since then.  It doesn't have all the features of say
> photoshop, but for 256 color animations it stands head and shoulders above
> anything else I've worked with.

        $595 dollar???? And i gotta add the mail costs to Holland as well??
        I haven't got that much money!! So i'll have to use a warezz
version, some of you might find me a bad person, but actually i am
giving them a chance to earn some more money...

        ...if i ever make money and the program got something to do with it
i either send them the money anonymusly or if it is enough i buy the
program, that's my perosnal policy and it's the only used for things
a wouldn't buy even when there isn't a warezz version.

        BTW My parents won't even let my do orders outside Holland cause of
all the trouble...

        You might wonder.... did he ever earn some money, the answer is no,
i always give it away because i learned from other peoples public
source too, and this is my way of thanking them, i really like code
and tutorial to the public, i read a lot of those... ...and when i
use them for anything .. ..it's goes public too!!

        BTW II -- Your StarRanger program is cool and it's graphix are
really fast, those are Jiri's routines, right??
        Are those the same routines available on the Euphoria Web Site??

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10. Re: OidZone Review (fwd)

On Thu, 5 Jun 1997, Ralf Nieuwenhuijsen wrote:
>         BTW II -- Your StarRanger program is cool and it's graphix are
> really fast, those are Jiri's routines, right??

Thanx, and yes, Jiri rewrote my sprite engine to work with his
techniques.

>         Are those the same routines available on the Euphoria Web Site??
>
beats me.  I don't think so.  I'm sure the ones on the web site are
different but similar.

Michael Packard
Lord Generic Productions
lgp at exo.com http://exo.com/~lgp
A Crash Course in Game Design and Production
http://exo.com/~lgp/euphoria

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