Re: OidZone Review (fwd)
On Wed, 4 Jun 1997, Ralf Nieuwenhuijsen wrote:
> Told everybody about 100 times so, but...
> .. do you need any help to use the code to genereate levels
> real-time (different levels each time your new game is played!!). You
Don't need dynamic levels for what I'm doing. I carefully plan where
items and descriptions are placed, so I need to sit and do it by hand.
besides how much space does 100 ASCII mazes take up anyway? (compressed,
about 30k)
As for Animator Pro, go buy it. I think it's only $595 now. =) I got it
a few versions ago (Autodesk Animator version 1.0) and upgraded it a
number of times since then. It doesn't have all the features of say
photoshop, but for 256 color animations it stands head and shoulders above
anything else I've worked with.
Michael Packard
Lord Generic Productions
lgp at exo.com http://exo.com/~lgp
A Crash Course in Game Design and Production
http://exo.com/~lgp/euphoria
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