1. Eu and SID:s
- Posted by stab master <stabmaster_ at HOTMAIL.COM> May 27, 1999
- 397 views
Does anyone on this list know ANYTHING about how to emulate the SID chip on a PC? I've downloaded SidPlay for Windows, and the entire HighVoltage SID Collection. While listening to the cheesy old tunes of Giana Sisters and R-type I came up with an idea: how bout a SID-player for Euphoria? People who are familar with sound programming are free to give their opinion on this. ...so are all of you who don't... ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com
2. Re: Eu and SID:s
- Posted by Bernie Ryan <bwryan at PCOM.NET> May 27, 1999
- 393 views
WHAT DOES SID STAND FOR ???
3. Re: Eu and SID:s
- Posted by David Hopcroft <davidh at CDEX.ERICSSON.SE> May 28, 1999
- 396 views
>WHAT DOES SID STAND FOR ??? SID was the sound chip found in the commodore C64 (IFAIK Sound Interface Device?). Commodore are/were the same company that sold the Amiga, they saddley are no more. (the company not the Amiga) SID tunes are basically bit's of 6510/6502(processor in the C64) machine code. This machine code maipulates the registers in the SID chip to make some of the best music of its time. Find and down load SID Play and have a listen (the tunes by a guy called Ron Hubbard are very good examples).
4. Re: Eu and SID:s
- Posted by Bernie Ryan <bwryan at PCOM.NET> May 28, 1999
- 384 views
I wonder if this is the same as the mod files that were used on amiga if so there are DOS programs out there for MOD file playing that could be adapted to Eu
5. Re: Eu and SID:s
- Posted by David Hopcroft <davidh at CDEX.ERICSSON.SE> May 28, 1999
- 373 views
-----Original Message----- From: Bernie Ryan [SMTP:bwryan at PCOM.NET] Sent: Friday, May 28, 1999 2:39 PM To: EUPHORIA at LISTSERV.MUOHIO.EDU Subject: Re: Eu and SID:s >I wonder if this is the same as the mod files that were used >on amiga if so there are DOS programs out there for MOD file playing >that could be adapted to Eu As far as I have been able to work out SID tunes are actual machine code routines (6510/6502) that emulate the operation on the SID sound chip (as fitted to the C64). People on the C64 news group were asking about editors (a-la tracker players). But it was pointed out this was not practical, an assembler was required. you could look around on the site http://www.armory.com/~spectre/cwi/ you sould find a link to the Comodore Knolege base (Searchable FAQ). on all things commodore. Or fialing that tyr a few questions aimed at news://comp.sys.cbm
6. Re: Eu and SID:s
- Posted by Tor Bernhard Gausen <tor.gausen at C2I.NET> May 28, 1999
- 395 views
Stab master <stabmaster_ at HOTMAIL.COM> wrote: > Does anyone on this list know ANYTHING about how to emulate the SID chip on > a PC? > I've downloaded SidPlay for Windows, and the entire HighVoltage SID > Collection. While listening to the cheesy old tunes of Giana Sisters and > R-type I came up with an idea: how bout a SID-player for Euphoria? > People who are familar with sound programming are free to give their opinion > on this. > > ...so are all of you who don't... I don't. But I do have an opinion. First of all, die hard 64 freaks like me never think emulations sound nearly as good as the original, but that's just because we want to stress that we are REAL die hard 64 freaks. SidPlay is for instance (seen more objectively) not that bad. But the emulation requires enormous computer power compared to what you get back. The SID hardware could do pulse waveforms, ring modulations, syncronizations and REAL TIME RESONANCE FILTER (!) all at once. An emulator must also simultaneously do the work of 1 MHz main processor if you want the real thing. Even in C this must be a challenge. So in the end, I don't see the big point. What I would like instead is a new Euphoria programmed synthetic music library like one of those AD-LIB routines (I don't know much about those, just listened to the music in freeware games like 'COWS' and in some executables that can be downloaded from the "Maniacs Of Noise" site. I think this sounds great, and at the same time it takes up no memory compared to sample based music. Look at the Lemon Heads game for instance. What took up all the memory and made it awkward to download? I would really like to give something like this a go myself, but there are two things I don't know: 1) How to output a multi channel 16 bit signal to the soundcard (kind of important, I guess . 2) How to do the multi-tasking, so that you can start the music and let it play in the background while the program does other things. I assume a simple software synthesizer could be coded in clean EU without any machin code. But I'm not sure... ( BTW: In the High Voltage Collection: check out the song 'WALKMAN' under 'other composers'. I made that in 1987 (though is says 1988). Makes Beethoven's 5th bleak in comparison ! ) Best Regards, Tor Gausen