1. Re: about the far fatter fonts
Norm,
Its nice to hear that someone is using the sprite editor and related
programs. I have been thinking about doing a major update of it one of
these days. In the meantime, I will try to kill the bugs you found.
As far as a big font scheme is concerned, I guess we can devise a new
format and storage scheme which will (among other things) minimize the fi=
le
size and also minimize computer memory usage. I would imagine that some
characters (glyphs?) are much smaller than the 32x32 bitmap, so trimming
each character bitmap could save a lot of space. Each character would ne=
ed
the following data items:
- bitmap size (w(bytes), w(pixels), h(pixels))
- character insertion point for horizontal text
- next insertion point for horizontal text
- character insertion point for vertical text
- next insertion point for vertical text
- bitmap offset/origin/insertion point
- bitmap data (w(bytes)*h bytes needed)
Incidentally, I had a look at HBF and BDF file formats, and I don't think=
either is really suitable for your needs.
Regards, Colin