1. Re: about the far fatter fonts

Norm,

Its nice to hear that someone is using the sprite editor and related
programs.  I have been thinking about doing a major update of it one of
these days.  In the meantime, I will try to kill the bugs you found.

As far as a big font scheme is concerned, I guess we can devise a new
format and storage scheme which will (among other things) minimize the fi=
le
size and also minimize computer memory usage.  I would imagine that some
characters (glyphs?) are much smaller than the 32x32 bitmap, so trimming
each character bitmap could save a lot of space.  Each character would ne=
ed
the following data items:
                - bitmap size (w(bytes), w(pixels), h(pixels))
                - character insertion point for horizontal text
                - next insertion point for horizontal text
                - character insertion point for vertical text
                - next insertion point for vertical text
                - bitmap offset/origin/insertion point
                - bitmap data (w(bytes)*h bytes needed)

Incidentally, I had a look at HBF and BDF file formats, and I don't think=

either is really suitable for your needs.

Regards,  Colin

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