1. RE: Exotica X polygon routine
- Posted by Chris Bensler <bensler at mail.com> Jun 07, 2002
- 428 views
Thank you Mic :) Lewis, I'll take a gander for you tonite, and see just what's involved to make it work. Chris stabmaster_ at HOTMAIL.COM wrote: > I've written a library with routines for drawing single-colored (i > assume > that's what you mean by "FILLED"), gouraud shaded, and texture-mapped > triangles on any linear surface in 8, 15, 16 and 24 bit modes. There > shouldn't be any problems using it together with exoticaX, unless there > are > some name-clashes that i'm not aware of. You can find it at: > > http://www.cyd.liu.se/~micol972/site/fasttri.htm > > > >I need a routine for drawing a FILLED polygon on a bitmap in Exotica(X) > > >
2. RE: Exotica X polygon routine
- Posted by Chris Bensler <bensler at mail.com> Jun 07, 2002
- 403 views
Hi Lewis, I attempted to write some fill routines for ExoticaX a while back. I had sort of given up hope on primitive 2d graphic routines, because they require directly poking to the DX surface, which is not very fast. I'll see what I can do, but I can't promise anything soon. I'm in the midst of moving right now, so I probably won't even have a chance to look for a few weeks. Jiri's fill routines seem to be the best option for porting to ExoticaX, You might look into those for the time being. Though, those are general fill routines. A specialized poly filler would be much more optimized. Chris Bensler Lewis Townsend wrote: > Hello Chris Bensler, all, > > I need a routine for drawing a FILLED polygon on a bitmap in Exotica(X) > Is > it already there somewhere? I know there are other UNDOCUMENTED drawing > routines but I cannot find one that does what I need. Please add this to > the > wish list for ExoticaX. > > thanks, > Lewis Townsend > > >