1. RE: Exotica X polygon routine

Thank you Mic :)

   Lewis, I'll take a gander for you tonite, and see just what's 
involved to make it work.

Chris

stabmaster_ at HOTMAIL.COM wrote:
> I've written a library with routines for drawing single-colored (i 
> assume 
> that's what you mean by "FILLED"), gouraud shaded, and texture-mapped 
> triangles on any linear surface in 8, 15, 16 and 24 bit modes. There 
> shouldn't be any problems using it together with exoticaX, unless there 
> are 
> some name-clashes that i'm not aware of. You can find it at:
> 
> http://www.cyd.liu.se/~micol972/site/fasttri.htm
> 
> 
> >I need a routine for drawing a FILLED polygon on a bitmap in Exotica(X)
> 
> 
>

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2. RE: Exotica X polygon routine

Hi Lewis,

   I attempted to write some fill routines for ExoticaX a while back.
I had sort of given up hope on primitive 2d graphic routines, because 
they require directly poking to the DX surface, which is not very fast. 
I'll see what I can do, but I can't promise anything soon.

   I'm in the midst of moving right now, so I probably won't even have a 
chance to look for a few weeks.

   Jiri's fill routines seem to be the best option for porting to 
ExoticaX, You might look into those for the time being. Though, those 
are general fill routines. A specialized poly filler would be much more 
optimized.


Chris Bensler

Lewis Townsend wrote:
> Hello Chris Bensler, all,
> 
> I need a routine for drawing a FILLED polygon on a bitmap in Exotica(X) 
> Is 
> it already there somewhere? I know there are other UNDOCUMENTED drawing 
> routines but I cannot find one that does what I need. Please add this to 
> the 
> wish list for ExoticaX.
> 
> thanks,
> Lewis Townsend
> 
> 
>

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