1. Read_bitmap and Display_picture shows up crazy!
- Posted by David <davidthegnome333 at hotmail.com> Feb 20, 2007
- 499 views
I'm having trouble getting read_bitmap and display_picture to work. Here's my code: include graphics.e include image.e object ii ii = graphics_mode(261) pixel(RED, {40,30}) object carbuncle carbuncle = read_bitmap("C:\\Euphoria\\Pics\\blat.bmp") display_image({100,100},{{7,6,2,46,5,5,5,5,5}, {4,3,23,45,45,45}}) all_palette(carbuncle[1]/4) display_image({200,600},carbuncle[2]) object c c = wait_key() The bitmap shows up, but it's all jumbled up and in the wrong position. This happens with different bitmaps I try, and they are all supposed to be in the right format.
2. Re: Read_bitmap and Display_picture shows up crazy!
- Posted by Bernie Ryan <xotron at bluefrog.com> Feb 20, 2007
- 509 views
David wrote: > > > I'm having trouble getting read_bitmap and display_picture to work. > Here's my code: > > > include graphics.e > include image.e > > object ii > ii = graphics_mode(261) > pixel(RED, {40,30}) > object carbuncle > carbuncle = read_bitmap("C:\\Euphoria\\Pics\\blat.bmp") > display_image({100,100},{{7,6,2,46,5,5,5,5,5}, > {4,3,23,45,45,45}}) > all_palette(carbuncle[1]/4) > display_image({200,600},carbuncle[2]) > object c > c = wait_key() > > > The bitmap shows up, but it's all jumbled up and in the wrong position. This > happens with different bitmaps I try, and they are all supposed to be in the > right format. David: Take a look at the use_vesa() command. Some video cards require you to use the following at the top of your program so that it will force vesa mode 261 to work properly. include machine.e use_vesa(1) Bernie My files in archive: WMOTOR, XMOTOR, W32ENGIN, MIXEDLIB, EU_ENGIN, WIN32ERU, WIN32API Can be downloaded here: http://www.rapideuphoria.com/cgi-bin/asearch.exu?dos=on&win=on&lnx=on&gen=on&keywords=bernie+ryan