1. Re: bullet code (was ICONS - dead horse)
- Posted by David Roach <roachd_76 at YAHOO.COM>
Feb 07, 2000
-
Last edited Feb 08, 2000
Ok george You are right. I keep getting the two equations mixed up.
I forget that this is the vertical component of an angle
y = vy * t - .5 *g* t* t
So we plug in the values for 0f/s up for a bullet shot true to the
horizon.
y = 0 f/x * 1 - .5 * 32 * 1 * 1
y = -.5 * 32 * 1 * 1
y = -16
I hope this is correct because I am tired of tasting my foot.
But you would need to make this a positive because of the way
the computer reads the x,y coordinates.
EG
y = -16 would make it go up the screen instead of down.
So for the y we could just use y = .5 * g * t^2
Correct????????????
roachd_76
You are helping me see the light. I realy apreciate it.