Re: bullet code (was ICONS - dead horse)

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Ok george You are right. I keep getting the two equations mixed up.
I forget that this is the vertical component of an angle
y = vy * t - .5 *g* t* t

So we plug in the values for 0f/s up for a bullet shot true to the
horizon.

y = 0 f/x * 1 - .5 * 32 * 1 * 1
y = -.5 * 32 * 1 * 1
y = -16

I hope this is correct because I am tired of tasting my foot.
But you would need to make this a positive because of the way
the computer reads the x,y coordinates.
EG
y = -16 would make it go up the screen instead of down.

So for the y we could just use y = .5 * g * t^2
Correct????????????

roachd_76

You are helping me see the light. I realy apreciate it.

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