1. How to play more wav files
- Posted by vkusnirak at usske.sk Dec 10, 2001
- 452 views
Hello, I was made simple program, that play 50 *.wav files. But I can play only 40 files. When I'm playing 41 .. 50, there is only some "creak sound"... correct is only first 40. can somebody help me ? Sorry for my poor English... I'm begginer in Euphoria... Also I was trying to use function LoadSound Effects() always before playing a wav, but after 40th it was play again "creak sound" :( -- steps: -- 1) load all sounds in buffers, use LoadSoundEffects(). -- 2) Open volumes (master, voice) set speaker on with SpeakerOn() -- 3) when you need a sound effect call PlaySoundEffect() (see below) -- **** NOTE: it plays only 8 bits wave files. -- NOTE: don't forget to set WAV_DIR to your own wave directory without warning include file.e include delay.e include doswrap.e include soundfx.e DmaChannel = DMA8 -- only play 8 bit sound. integer counter counter = 1 -- 1) Load sound effect in DMA buffers sequence SoundEffects -- contain parameter for each sound effect. -- needed parameters: {buffer,Size,TimeConstant, channels} constant -- list of wave files to load in buffers. SoundFiles = {"1.wav","2.wav","3.wav","4.wav","5.wav","6.wav", "7.wav","8.wav","9.wav","10.wav","11.wav","12.wav", "13.wav","14.wav","15.wav","16.wav","17.wav","18.wav", "19.wav","20.wav","21.wav","22.wav","23.wav","24.wav", "25.wav","26.wav","27.wav","28.wav","29.wav","30.wav", "31.wav","32.wav","33.wav","34.wav","35.wav","36.wav", "37.wav","38.wav","39.wav","40.wav","41.wav","42.wav", "43.wav","44.wav","45.wav","46.wav","47.wav","48.wav", "49.wav","50.wav"} SoundEffects = LoadSoundEffects(SoundFiles) integer key key = 0 -- 2) open volume SetVolume(MASTER_VOLUME,VOL_MAX) SetVolume(VOICE_VOLUME,2) while key != 27 do key = get_key() poke(#41A,peek({#41C,2})) -- clean keyboard buffer PlaySoundEffect(SoundEffects[counter]) counter = counter + 1 if counter = 50 then counter = 1 end if delay(2.0) end while
2. Re: How to play more wav files
- Posted by Kat <gertie at PELL.NET> Dec 10, 2001
- 444 views
On 10 Dec 2001, at 17:05, vkusnirak at usske.sk wrote: > > Hello, > > I was made simple program, that play 50 *.wav files. But I can play only 40 > files. When I'm playing 41 .. 50, there is only some "creak sound"... correct > is > only first 40. can somebody help me ? There is a limit to how many files you can have open at one time, are you closing the *.wav files after you load them, before you play them? Kat > Sorry for my poor English... > I'm begginer in Euphoria... > > Also I was trying to use function LoadSound Effects() always before playing a > wav, but after 40th it was play again "creak sound" :( > > -- steps: > -- 1) load all sounds in buffers, use LoadSoundEffects(). > -- 2) Open volumes (master, voice) set speaker on with SpeakerOn() > -- 3) when you need a sound effect call PlaySoundEffect() (see below) > -- **** NOTE: it plays only 8 bits wave files. > > -- NOTE: don't forget to set WAV_DIR to your own wave directory > > without warning > include file.e > include delay.e > include doswrap.e > include soundfx.e > > DmaChannel = DMA8 -- only play 8 bit sound. > > integer counter > counter = 1 > -- 1) Load sound effect in DMA buffers > > sequence SoundEffects -- contain parameter for each sound effect. > -- needed parameters: {buffer,Size,TimeConstant, channels} > > constant -- list of wave files to load in buffers. > SoundFiles = {"1.wav","2.wav","3.wav","4.wav","5.wav","6.wav", > "7.wav","8.wav","9.wav","10.wav","11.wav","12.wav", > "13.wav","14.wav","15.wav","16.wav","17.wav","18.wav", > "19.wav","20.wav","21.wav","22.wav","23.wav","24.wav", > "25.wav","26.wav","27.wav","28.wav","29.wav","30.wav", > "31.wav","32.wav","33.wav","34.wav","35.wav","36.wav", > "37.wav","38.wav","39.wav","40.wav","41.wav","42.wav", > "43.wav","44.wav","45.wav","46.wav","47.wav","48.wav", > "49.wav","50.wav"} > > SoundEffects = LoadSoundEffects(SoundFiles) > > > integer key > key = 0 > -- 2) open volume > SetVolume(MASTER_VOLUME,VOL_MAX) > SetVolume(VOICE_VOLUME,2) > while key != 27 do > > key = get_key() > poke(#41A,peek({#41C,2})) -- clean keyboard buffer > > PlaySoundEffect(SoundEffects[counter]) > counter = counter + 1 > if counter = 50 then > counter = 1 > end if > delay(2.0) > > end while > > > > >