1. AAGTE?
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Is there some sort of "A Advanced Guide to Euphoria"? I think I know the =
basics, but most of the demos I get form this group confuse me with =
things I have'nt read about in ABGTE2. I didn't read the last few =
chapters: Bits and Bytes and so on, is this where the info is?
-Thanks
-Thomas
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<DIV><FONT face=3DArial size=3D2>Is there some sort of "A Advanced Guide =
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Euphoria"? I think I know the basics, but most of the demos I get =
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<DIV><FONT face=3DArial size=3D2>-Thanks</FONT></DIV>
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2. Re: AAGTE?
On Thu, 31 Aug 2000 19:25:27 -0700, Thomas wrote:
>Is there some sort of "A Advanced Guide to Euphoria"? I think I know the
>basics, but most of the demos I get form this group confuse me with things
>I have'nt read about in ABGTE2. I didn't read the last few chapters: Bits
>and Bytes and so on, is this where the info is?
For what it's worth, my advice is:
Once you've mastered the fundamentals of Euphoria through ABGTE, you should
apply that knowledge by writing more of your own programs. Please try not
to take offense but based on your 'Problem.ex', you've still got a bit of
practicing to do before you step up to a scrolling graphics game. I
suggest that you take smaller steps. Play around with graphics some more
and tackle the little problems you might expect to encounter before jumping
into a big project (maybe start with a non-scrolling graphics game). When
you've figured out the solutions to those little problems, then utilize
that knowledge in your next, larger project/game.
Keep in mind that there is a large, searchable archive of code out on RDS's
site and a great community of individuals right here to help you when you
get stuck.
I've been coding for quite some time now but I'm still not sure I want to
take on a scroller project; but I know there are some examples in the
archives if I need some ideas... BTW, if you already planned to do what
I've suggested (but just wanted to see what it takes) then I apoligize.
Just wanting to give some constructive criticism/advice.
Good luck,
Brian
3. Re: AAGTE?
----- Original Message -----
From: Brian Broker <bkb at CNW.COM>
To: <EUPHORIA at LISTSERV.MUOHIO.EDU>
Sent: Friday, September 01, 2000 3:26 AM
Subject: Re: AAGTE?
> On Thu, 31 Aug 2000 19:25:27 -0700, Thomas wrote:
>
> >Is there some sort of "A Advanced Guide to Euphoria"? I think I know the
> >basics, but most of the demos I get form this group confuse me with
things
> >I have'nt read about in ABGTE2. I didn't read the last few chapters: Bits
> >and Bytes and so on, is this where the info is?
>
> For what it's worth, my advice is:
> Once you've mastered the fundamentals of Euphoria through ABGTE, you
should
> apply that knowledge by writing more of your own programs. Please try not
> to take offense but based on your 'Problem.ex', you've still got a bit of
> practicing to do before you step up to a scrolling graphics game. I
> suggest that you take smaller steps. Play around with graphics some more
> and tackle the little problems you might expect to encounter before
jumping
> into a big project (maybe start with a non-scrolling graphics game). When
> you've figured out the solutions to those little problems, then utilize
> that knowledge in your next, larger project/game.
>
> Keep in mind that there is a large, searchable archive of code out on
RDS's
> site and a great community of individuals right here to help you when you
> get stuck.
>
> I've been coding for quite some time now but I'm still not sure I want to
> take on a scroller project; but I know there are some examples in the
> archives if I need some ideas... BTW, if you already planned to do what
> I've suggested (but just wanted to see what it takes) then I apoligize.
> Just wanting to give some constructive criticism/advice.
>
> Good luck,
> Brian
Absolutley no offense taken! I realize I've got a LOT more to do before
creating arcade like games. The question about the scrolling was more or
less curiosity. I wanted to know if Euphoria could do that (I'm sure it
could). Thanks for the advice!
-Thomas