Re: AAGTE?
----- Original Message -----
From: Brian Broker <bkb at CNW.COM>
To: <EUPHORIA at LISTSERV.MUOHIO.EDU>
Sent: Friday, September 01, 2000 3:26 AM
Subject: Re: AAGTE?
> On Thu, 31 Aug 2000 19:25:27 -0700, Thomas wrote:
>
> >Is there some sort of "A Advanced Guide to Euphoria"? I think I know the
> >basics, but most of the demos I get form this group confuse me with
things
> >I have'nt read about in ABGTE2. I didn't read the last few chapters: Bits
> >and Bytes and so on, is this where the info is?
>
> For what it's worth, my advice is:
> Once you've mastered the fundamentals of Euphoria through ABGTE, you
should
> apply that knowledge by writing more of your own programs. Please try not
> to take offense but based on your 'Problem.ex', you've still got a bit of
> practicing to do before you step up to a scrolling graphics game. I
> suggest that you take smaller steps. Play around with graphics some more
> and tackle the little problems you might expect to encounter before
jumping
> into a big project (maybe start with a non-scrolling graphics game). When
> you've figured out the solutions to those little problems, then utilize
> that knowledge in your next, larger project/game.
>
> Keep in mind that there is a large, searchable archive of code out on
RDS's
> site and a great community of individuals right here to help you when you
> get stuck.
>
> I've been coding for quite some time now but I'm still not sure I want to
> take on a scroller project; but I know there are some examples in the
> archives if I need some ideas... BTW, if you already planned to do what
> I've suggested (but just wanted to see what it takes) then I apoligize.
> Just wanting to give some constructive criticism/advice.
>
> Good luck,
> Brian
Absolutley no offense taken! I realize I've got a LOT more to do before
creating arcade like games. The question about the scrolling was more or
less curiosity. I wanted to know if Euphoria could do that (I'm sure it
could). Thanks for the advice!
-Thomas
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