1. Compression
- Posted by Architek <architek at GEOCITIES.COM> Apr 07, 1997
- 1056 views
- Last edited Apr 08, 1997
Hi everybody, I've just finished some compression/decompression routines. You may find them at my homepage (URL is at the end) in the files section. I haven't done too much benchmarking, but my tries give the following stats: - Compresses files are 30% bigger than .ZIP - Compression time is near the same as PKZIP with maximum compression. I think this is quite good for a code written entirely in Euphoria. You'll need version 1.5 to run the code. I you intend to compresse images.. forget about JPGs and GIFs, the compressed image is *bigger* than the original. But anyway you can try, maybe it works fine with yours ;) Bye, P.D Hey guys, if you visit the page.. please sign my guestbook, it's nice to know what people think about my place. -- ************************************ This message sent by Daniel Berstein ************************************ email: architek at geocities.com homepages: http://www.geocities.com/SiliconValley/Heights/9316
2. Re: Compression
- Posted by Michael Packard <lgp at EXO.COM> Apr 07, 1997
- 1020 views
- Last edited Apr 08, 1997
On Mon, 7 Apr 1997, Architek wrote: > I you intend to compresse images.. forget about JPGs and > GIFs, the compressed image is *bigger* than the original. > But anyway you can try, maybe it works fine with yours ;) jpegs and gifs are already compressed... =) Michael Packard Lord Generic Productions lgp at exo.com http://exo.com/~lgp A Crash Course in Game Design and Production http://exo.com/~lgp/euphoria
3. Re: Compression
- Posted by Architek <architek at GEOCITIES.COM> Apr 08, 1997
- 1005 views
Michael Packard wrote: > > jpegs and gifs are already compressed... =) I knew that, but anyway i wanted to try ;) -- ************************************ This message sent by Daniel Berstein ************************************ email: architek at geocities.com homepages: http://www.geocities.com/SiliconValley/Heights/9316 http://www.cybercity.hko.net/silicon_valley/architek