1. How can I work with different bitmaps ?
- Posted by Ricardo Niederberger Cabral <rnc at INFOLINK.COM.BR> Sep 05, 1996
- 1228 views
- Last edited Sep 06, 1996
How can I display more than one bitmap (each bitmap has it's own pallete) in Euphoria ? Thanks,
2. Re: How can I work with different bitmaps ?
- Posted by Michael Packard <lgp at EXO.COM> Apr 01, 1997
- 1222 views
On Thu, 5 Sep 1996, Ricardo Niederberger Cabral wrote: > > How can I display more than one bitmap (each bitmap has it's > own pallete) in Euphoria ? > All bitmaps displayed on the same screen at the same time need to have the same palette. You must create a palette suitable for all images, then remap all the images to that palette. Autodesk Animator Pro has a nifty feature for doing that. I'm sure other programs do as well. Euphoria can only display up to 256 colors on any screen. If you want to display the images sequentially, one at a time, just do an all_palette(pal) where pal is the palette sequence for the image you are displaying next. If you are using read_bitmap() to load bmp files, you need to divide the palette by 4 before doing all_palette(). Michael Packard Lord Generic Productions lgp at exo.com http://exo.com/~lgp A Crash Course in Game Design and Production http://exo.com/~lgp/euphoria
3. Re: How can I work with different bitmaps ?
- Posted by Architek <architek at GEOCITIES.COM> Apr 01, 1997
- 1190 views
- Last edited Apr 02, 1997
Ricardo Niederberger Cabral wrote: > How can I display more than one bitmap (each bitmap has it's > own pallete) in Euphoria ? If you mean: i'm working in (for example) a 256 color mode, and want to display two 256 color images, each with it's own color palette... you can't. If that is the case you should arrage the images, the palette or both to display the bitmaps. On the other hand if you are working in a grphics mode wich is capable of displaying more colors than your image has, then you may "map" one images palette to a diferent part of the "screen" palette than the other image. Then you modify the image to display the "new" colors. Well, thsi problem is not only in Euphoria, it is common to all languages, and i guess it's not even a problem, but a limitation of the hardware. Hope i help you a bit. Bye, -- ************************************ This message sent by Daniel Berstein ************************************ email: architek at geocities.com homepages: http://www.geocities.com/SiliconValley/Heights/9316 http://www.cybercity.hko.net/silicon_valley/architek
4. Re: How can I work with different bitmaps ?
- Posted by Lucius L Hilley III <luciuslhilleyiii at JUNO.COM> Apr 01, 1997
- 1197 views
- Last edited Apr 02, 1997
On Thu, 5 Sep 1996 21:19:55 -0300 Ricardo Niederberger Cabral <rnc at INFOLINK.COM.BR> writes: > > How can I display more than one bitmap (each bitmap has >it's >own pallete) in Euphoria ? > > Thanks, > I am working on it ! I have already created a Color_Used() function and a Color_Unused() function. I am working on a MixPalette() function. 256 different colors are available at any given time. Most pictures don't use all 256. 64x64x64 = 262,144 So there are a total of 262,144 Colors accessable using (R,G,B) values. I've done the math. You have to make the palettes and pictures agree with each other. --Lucius Lamar Hilley III -- E-mail at luciuslhilleyiii at juno.com -- I support transferring of files less than 60K. -- I can Decode both UU and Base64 format.