Re: How can I work with different bitmaps ?
- Posted by Michael Packard <lgp at EXO.COM> Apr 01, 1997
- 1075 views
On Thu, 5 Sep 1996, Ricardo Niederberger Cabral wrote: > > How can I display more than one bitmap (each bitmap has it's > own pallete) in Euphoria ? > All bitmaps displayed on the same screen at the same time need to have the same palette. You must create a palette suitable for all images, then remap all the images to that palette. Autodesk Animator Pro has a nifty feature for doing that. I'm sure other programs do as well. Euphoria can only display up to 256 colors on any screen. If you want to display the images sequentially, one at a time, just do an all_palette(pal) where pal is the palette sequence for the image you are displaying next. If you are using read_bitmap() to load bmp files, you need to divide the palette by 4 before doing all_palette(). Michael Packard Lord Generic Productions lgp at exo.com http://exo.com/~lgp A Crash Course in Game Design and Production http://exo.com/~lgp/euphoria