1. RE: Please Help with Game

> Please Help with Game
>
> >http://www.cklester.com/robogame
>
> Not without the source!
>
> Pete

I think I've been around here long enough (at least since 1.2) to be
trusted! oh well. :)

I just wanted to know if the graphics worked on your PC... email me if you
want the source. That just means I gotta waste time writin' up a stinkin'
license! sheesh.

Also, for those who have already downloaded it, you'll need the euallegro
library stuff, including a few .dll files. I'm going to include them in the
.zip file on my web site, and i'll make them available in a separate file if
you've already downloaded the original zip file.

http://www.cklester.com/robogame

Thanks in advance for everybody's help. I've had this game on the burner for
two years now. That's what happens when you're raising two kids on your own,
workin' full-time hours, going to school part time, very involved with
church activities, etc... :)

-ck

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2. RE: Please Help with Game

I couldn't get it started due to missing dll files.. Are they included
now? I believe they were eualleg40.dll and alleg40.dll. I don't seem to
have them.

~Tom

-----Original Message-----
From: C. K. Lester [mailto:cklester at yahoo.com] 
Subject: RE: Please Help with Game



> Please Help with Game
>
> >http://www.cklester.com/robogame
>
> Not without the source!
>
> Pete

I think I've been around here long enough (at least since 1.2) to be
trusted! oh well. :)

I just wanted to know if the graphics worked on your PC... email me if
you want the source. That just means I gotta waste time writin' up a
stinkin' license! sheesh.

Also, for those who have already downloaded it, you'll need the
euallegro library stuff, including a few .dll files. I'm going to
include them in the .zip file on my web site, and i'll make them
available in a separate file if you've already downloaded the original
zip file.

http://www.cklester.com/robogame

Thanks in advance for everybody's help. I've had this game on the burner
for two years now. That's what happens when you're raising two kids on
your own, workin' full-time hours, going to school part time, very
involved with church activities, etc... :)

-ck

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3. RE: Please Help with Game

> >> Please Help with Game
> >>
> >> >http://www.cklester.com/robogame
> >>
> >> Not without the source!
> >>
> >> Pete
> >
> >I just wanted to know if the graphics worked on your PC... email
> >me if you want the source. That just means I gotta waste time
> >writin' up a stinkin' license! sheesh.
> >
> Ah, OK, I misunderstood, I thought you meant help with coding it.

That too.

> The program seems to work OK-ish, I can confirm that -= work fine, F11
> so, but F12 writes over the play area when keyed enough.

That's been fixed.

> When I press Enter and it does something (after all five
> cards picked) it is not clear to me what is going on.

I've slowed it down now so you can watch what happens. A little better.

> Cards with higher values are played first succeeds in making the game
> so fiendishly complex as to be unplayable.

Actually, it's very important for determining which bot moves when. It's not
complex, as when I play the board game, nobody gets confused about it.

For example, if I program my first register with a Move 3, and you program
your first register with a Move 1, my bot will be moving first since Move 3s
have higher values than Move 1s. What if we were facing each other? That's
when it's important.

> Having key_commands.txt separate from the main game is a bad idea.
> Demo, introductory, learning mode stuff might help.

Please review the new stuff and let me know if it's more comprehendable.

Thanks, Pete!

-ck

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4. RE: Please Help with Game

> > The program seems to work OK-ish, I can confirm that -= work fine, F11
> > so, but F12 writes over the play area when keyed enough.
>
> That's been fixed.

Oops. That "writing over the play area" is expected behavior. It's just the
status messages and they're supposed to do that. I thought you were talking
about zooming the board in and out.

I'm going to make the font of those status messages smaller, so they won't
be so intrusive, but you've seen the status message areas for games like
Unreal, right? They're usually to the side or top of the screen, and they
overlap the playfield. That's kinda the idea. It's unlikely that will be in
the final game, because there's really no need for status messages. It's all
goin' on right there in front of you.

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