1. No Pain, No Game...

Yeah...
Damn man...

You know?
A lot of peoplethink that coding a game is what's
hard...
But it's actually coding the level editor and other
tools that's the hard part, coding the game is just
fun.

Ain't I right?
Wanna do a simple 2-D Mario Bros clone?
You gotta code a full-fledged level editor first...


Pff...


Mike The Spike

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2. Re: No Pain, No Game...

Thats right , i`m bussy with a level editor at the moment and its a pain
...

Read ya later !
Ferdinand Greyling(DukeFungus)

----- Original Message -----
From: Mike The Spike <mtsreborn at yahoo.com>
To: EUforum <EUforum at topica.com>
Sent: Thursday, March 29, 2001 6:25 AM
Subject: No Pain, No Game...


> >
> >
> Yeah...
> Damn man...
>
> You know?
> A lot of peoplethink that coding a game is what's
> hard...
> But it's actually coding the level editor and other
> tools that's the hard part, coding the game is just
> fun.
>
> Ain't I right?
> Wanna do a simple 2-D Mario Bros clone?
> You gotta code a full-fledged level editor first...
>
>
> Pff...
>
>
> Mike The Spike
>
>
>
> >
> >

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3. Re: No Pain, No Game...

MTS wrote:

>But it's actually coding the level editor and other tools that's the hard 
>part, coding the game is just
>fun.

For many types of games, all you really need is a text file, with special 
symbols: '#' for a wall, '$' for treasure, etc.

I just hacked together a Sokoban clone, and there are literally hundreds of 
levels available for for it free on the Internet, in plain text format.

-- David Cuny

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4. Re: No Pain, No Game...

>From: Mike The Spike <mtsreborn at yahoo.com>

> A lot of peoplethink that coding a game is what's
> hard...
> But it's actually coding the level editor and other
> tools that's the hard part, coding the game is just
> fun.

To make nice pictures and stuff I would say is the hard part. You have to be
artist first and then programmer. It's like you are a director of a SF
movie, now how you're gonna make a movie?

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5. Re: No Pain, No Game...

Sorry, guys, my last note was supposed to be a private communication
to David. I simply replied to a wrong note.

Sorry, David. Sorry, Peter. jiri

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6. Re: No Pain, No Game...

Jiri Babor wrote:

>Sorry, guys, my last note was supposed to be a private communication to 
>David.

Yes, we certainly wouldn't want anyone on the list to get the idea that 
lying out on the dunes, enjoying life, could *possibly* be better than 
spending one's time coding in Euphoria. smile

As for the lack of source, I'll add it at some point (in case anyone cares), 
but it's not especially interesting. Keep track of tiles that have been 
changed, blit the new tiles onto the pixmap, and blit the whole thing to the 
screen. If you've seen the source to one tile-based game, you've seen them 
all.

-- David Cuny

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7. Re: No Pain, No Game...

Hi, David,

Thanks for the update. I have a soft spot for sokoban. I played it
quite a lot on my Amiga a decade or two ago. I even made a couple of
decent versions myself, one in forth and the other in pascal, but to
be honest I do not even know, whether my Amiga in the basement is
still in working order. More than a year ago I installed a nice
version on my PC, Sokomind by a German guy Gerald Holler
(www.sokomind.de), written in Delphi. I was hoping Monique would play
it, but she has not shown any interest so far - perhaps later, she is
only five after all.

Talking about kids, when I went to fetch your version, I noticed your
younger boy, in the family photograph, has exactly the same sly smile
as our Henry, little rascals. Right here I must admit I have not even
played your version yet - I lost interest when I saw no source. Not
that I would be too keen on windows machinations anyway ;).

I seem to be drifting more and more away from Euphoria. I have not
done anything substantial in it since Christmas. Now, occasionally, I
even feel a bit guilty about it. Only because Peter Robinson (you
probably know him only as tacitus), an Australian Euphorian from
Brisbane, just a short distance from here across the ditch, spent a
lot of time writing pretty thorough docs for my widgets, and I do not
seem to be able to generate enough enthusiasm to resume work on the
last major rewrite that I started just before our holidays in the
South Island. The list is also getting on my nerves. Somehow even the
return of Michael Packard feels like an added shriek factor! And,
generally speaking, quite rare traces of intelligence are invariably
swamped by all sorts of ignorant proclamations, and also increasingly
by obnoxious advertisements - in this respect I think Robert is
cutting his own throat...

On the whole, when I worked I used to spend an awful lot of time
behind a monitor, sixteen to twenty hours a day. Now I seem to be
spending much more time lying on my back in the dunes, listening to
the wind and waves lapping of the beach, endlessly watching the birds
rising in the sky until they become mere speckles flickering in the
sun, almost invisible. And when I get tired of the birds and the sea,
I read. (Perhaps it has something to do with the marvelous weather we
have had recently. Wellington is normally known as 'Windy City', and
on a nasty winter day it can get just as bad as anything down in the
worst parts of Patagonia. But for last few years, probably thanks to
the global warming, our Indian summers have become really incredible.
During the week I play in two separate business house tennis
competitions, on Wednesday and also on Thursday night. They both
started towards the end of January, and so far we have not had a
cancellation. In fact every single evening has been warm and calm,
perfectly perfect, sweet velvety nights...)

I am sure I shall revert to my old bad habits, eventually. But not
yet. Before I succumb again I must also read the books I got for my
sixtieth birthday last Saturday. They should take me safely through
autumn, just in case it rains...

jiri

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