Re: No Pain, No Game...
- Posted by David Cuny <euphoria_coder at HOTMAIL.COM> Mar 29, 2001
- 431 views
MTS wrote: >But it's actually coding the level editor and other tools that's the hard >part, coding the game is just >fun. For many types of games, all you really need is a text file, with special symbols: '#' for a wall, '$' for treasure, etc. I just hacked together a Sokoban clone, and there are literally hundreds of levels available for for it free on the Internet, in plain text format. -- David Cuny