Re: No Pain, No Game...

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MTS wrote:

>But it's actually coding the level editor and other tools that's the hard 
>part, coding the game is just
>fun.

For many types of games, all you really need is a text file, with special 
symbols: '#' for a wall, '$' for treasure, etc.

I just hacked together a Sokoban clone, and there are literally hundreds of 
levels available for for it free on the Internet, in plain text format.

-- David Cuny

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