1. N E one make any cash

I really just program in Euphoria for fun.  Does anyone actually sell their 
games or programs?  Do you make a living?

-Dan Da Man

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2. Re: N E one make any cash

On Tue, 06 Mar 2001, you wrote:
> I really just program in Euphoria for fun.  Does anyone actually sell their 
> games or programs?  Do you make a living?
> 

Yes.
Depends upon how you define "living":)

Irv

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3. Re: N E one make any cash

What kind of things do you guys program that you sell? And to who do you sell 
to?

-Dan Da Man

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4. Re: N E one make any cash

----- Original Message -----
From: <RedDan11 at AOL.COM>
To: EUforum <EUforum at topica.com>
Sent: Tuesday, March 06, 2001 6:25 PM
Subject: Re: N E one make any cash


> What kind of things do you guys program that you sell? And to who do you
sell
> to?

Boring business apps.
Why not exciting games - which are the topic of many posts here?

Consider this:
To become a good game writer takes more computer knowledge than a business
programmer needs. That equates, for most people, to a couple of years more
learning, I think. Then add to that the necessary good imagination.

Now, I see that games retail for $20 - $50 for good ones like Quake III
Arena or Heavy Gear II.
Programs I write start around $2000. Per seat charges average between $500 -
$1000.

Many people have trouble getting mom or dad to buy a game for them.
Businesspeople can write a company check, and it is a legitimate business
expense
to write off come tax time.

Gamers are likely to share your game with their friends (without paying
you).
Few businesspeople are going to pay for a program and then give it away to
their competitors.
(and no one other than their competitors would have much use for it)

A few people have become millionaires writing games.
A few people have become billionaires writing business apps.
The odds of making a killing with a game is about the same as winning the
lottery, I think.
The odds of making a decent living writing business apps seem much better.
(Plus, consultants always get free coffee *:)

Regards,
Irv

*Except in Salt Lake City, where coffee is virtually unknown, apparently.

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5. Re: N E one make any cash

You make a very good point.  How do you go about getting bussinesses to buy 
your products?  And you program them in all Euphoria?

-Dan Da Man

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6. Re: N E one make any cash

On Wed, 07 Mar 2001, you wrote:
> You make a very good point.  How do you go about getting bussinesses to buy 
> your products?  And you program them in all Euphoria?
> 

1. Know something about the business.
2. Be a good salesman.
3. Analyze the customer's needs carefully.
4. Make suggestions that could make their job easier/more efficient, etc.
5. Be a good salesman.
6. Deliver software that works. Quickly andl reliably.

No, Euphoria is not suitable for everything. Its strong points are reliability
and adequate speed. 

I've used everything from Pascal to COBOL to FMPro, Dbase, Delphi, Visual Basic,
whatever,  depending upon what I'm trying to accomplish. I think there was even
a Fortran program back there somewhere. 

Regards,
Irv

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