1. N E one make any cash
- Posted by RedDan11 at AOL.COM Mar 06, 2001
- 418 views
I really just program in Euphoria for fun. Does anyone actually sell their games or programs? Do you make a living? -Dan Da Man
2. Re: N E one make any cash
- Posted by Irv Mullins <irvm at ellijay.com> Mar 06, 2001
- 416 views
On Tue, 06 Mar 2001, you wrote: > I really just program in Euphoria for fun. Does anyone actually sell their > games or programs? Do you make a living? > Yes. Depends upon how you define "living":) Irv
3. Re: N E one make any cash
- Posted by RedDan11 at AOL.COM Mar 06, 2001
- 408 views
What kind of things do you guys program that you sell? And to who do you sell to? -Dan Da Man
4. Re: N E one make any cash
- Posted by Irv Mullins <irvm at ellijay.com> Mar 07, 2001
- 404 views
----- Original Message ----- From: <RedDan11 at AOL.COM> To: EUforum <EUforum at topica.com> Sent: Tuesday, March 06, 2001 6:25 PM Subject: Re: N E one make any cash > What kind of things do you guys program that you sell? And to who do you sell > to? Boring business apps. Why not exciting games - which are the topic of many posts here? Consider this: To become a good game writer takes more computer knowledge than a business programmer needs. That equates, for most people, to a couple of years more learning, I think. Then add to that the necessary good imagination. Now, I see that games retail for $20 - $50 for good ones like Quake III Arena or Heavy Gear II. Programs I write start around $2000. Per seat charges average between $500 - $1000. Many people have trouble getting mom or dad to buy a game for them. Businesspeople can write a company check, and it is a legitimate business expense to write off come tax time. Gamers are likely to share your game with their friends (without paying you). Few businesspeople are going to pay for a program and then give it away to their competitors. (and no one other than their competitors would have much use for it) A few people have become millionaires writing games. A few people have become billionaires writing business apps. The odds of making a killing with a game is about the same as winning the lottery, I think. The odds of making a decent living writing business apps seem much better. (Plus, consultants always get free coffee *:) Regards, Irv *Except in Salt Lake City, where coffee is virtually unknown, apparently.
5. Re: N E one make any cash
- Posted by RedDan11 at AOL.COM Mar 07, 2001
- 397 views
You make a very good point. How do you go about getting bussinesses to buy your products? And you program them in all Euphoria? -Dan Da Man
6. Re: N E one make any cash
- Posted by Irv Mullins <irvm at ellijay.com> Mar 07, 2001
- 411 views
On Wed, 07 Mar 2001, you wrote: > You make a very good point. How do you go about getting bussinesses to buy > your products? And you program them in all Euphoria? > 1. Know something about the business. 2. Be a good salesman. 3. Analyze the customer's needs carefully. 4. Make suggestions that could make their job easier/more efficient, etc. 5. Be a good salesman. 6. Deliver software that works. Quickly andl reliably. No, Euphoria is not suitable for everything. Its strong points are reliability and adequate speed. I've used everything from Pascal to COBOL to FMPro, Dbase, Delphi, Visual Basic, whatever, depending upon what I'm trying to accomplish. I think there was even a Fortran program back there somewhere. Regards, Irv