1. Object Oriented Programming Update
- Posted by Joe Otto <jotto at NETZERO.NET> Jul 11, 1999
- 446 views
Here's an updated feature list for OOP library I'm working on. I should have an alpha version ready for upload in the next few days. Joe -- Implemented features include: -- Inheritance from multiple base classes is fully supported -- Virtual base class inheritance ensures that each superclass is instantiated only once -- Virtual and non-virtual routines with name overloading are fully supported -- Overloaded routines take precedence over inherited, although either can be accessed -- Constructors and destructors are fully supported -- Default member values are supported - allows writing a Constructor to be optional -- Common variables for an entire class are supported -- Common constants for an entire class are supported -- Members can be hidden using Public, Published, Protected, and Private access types -- Member access can be granted to a specific non-related "friend" class -- Type checking of member data is fully supported -- Instantiated objects have a user-defined persistence -- Access is by reference, so passing by reference is implied and automatic ________________________________________________________ NetZero - We believe in a FREE Internet. Shouldn't you? Get your FREE Internet Access and Email at http://www.netzero.net/download/index.html
2. Object Oriented Programming Update
- Posted by Joe Otto <jotto at NETZERO.NET> Jul 12, 1999
- 425 views
------ =_NextPart_000_01BECC93.8DF5AF20 Well, I'm not getting much feedback from you guys any more about my OOP project, so here's a little something to chew on: This is the rough draft of the User's Manual for my OOP library. Please look it over and let me know what you think. I'll try to upload the first alpha version in a few days. Thanks... Joe ------ =_NextPart_000_01BECC93.8DF5AF20 OOP Object Oriented Proramming Library Version 0.8 Alpha Released 1999-07 Copyright 1999, Optimum Computing Solutions Introduction ============ Optimum Computing Solutions is a small company that does custom programming for small businesses and individuals. I began this particular project (OOP) to investigate Euphoria as a language to determine its flexibility, ease of use, performance, etc. Please send comments, bug reports, enhancement requests, etc. to: jotto at netzero.net If you are a registered Euphoria user, you have the option to contribute Euphoria dollars to help me purchase a registered copy of Euphoria. Please exercise this option. Overview ======== This library provides a full-featured object oriented programming system. It should enable Euphoria programmers to exploit the power of OOP solutions. Implemented Features ==================== * Inheritance from multiple base classes is fully supported. * Virtual base class inheritance is fully implemented ensuring that each superclass is instantiated only once. * Virtual and non-virtual methods with name overloading are fully supported using the oopVirtual and oopNonVirtual storage types. * Overloaded methods take precedence over inherited, although either can be accessed using qualifies names. * Constructors and destructors are fully supported. * Default member values are supported. This allows the writing of a Constructor to be optional in some cases. * Common variables for an entire class are supported by using the oopCommon storage type. * Common constants for an entire class are supported by using the oopConstant storage type. * Members can be hidden by using oopPublic, oopPublished, oopProtected, and oopPrivate access types. * Member access can be granted to a specific non-related "friend" class by using the oopFriend specifier. * Automatic type checking of member data is fully supported. * Instantiated objects have a user-defined persistence. * Access to all objects is by reference, so passing by reference is both implied and automatic. Global Constants, Variables, Types, Functions, and Procedures ============================================================= Information ----------- constant oopVersion = 0.8 constant oopRelease = "1999.07" Control ------- boolean oopWarnings Controls whether to display or simply ignore warning messages. boolean oopTypeCheck Controls whether to automatically type-check member assignments. Basic OOP Types --------------- type oopName (object x) Any OOP identifier index or name type oopMember (object x) OOP member identifiers - identical to oopName () in this release type oopClass (object x) OOP class identifier type oopInstance (object x) OOP instance identifier Access Types ------------ oopPublic Available externally and to any class (r/w) oopPublished Available externally (r) and internally (r/w) oopProtected Available only to declaring class and children oopPrivate Available only to declaring class Access Modes ------------ oopRead Requesting read access oopWrite Requesting write access Storage Type Flags ------------------ oopVirtual Nonrestrictive late binding oopNonVirtual Simulated static binding oopUnique Unique storage for each object instance oopCommon Common storage for entire class oopConstant Storage is read-only oopDataStorage Virtual, Unique - default for data oopRoutineStorage Virtual, Common, Constant - default for routines Member Data Types ----------------- oopFunction Indicates member function oopProcedure Indicates member procedure oopData Indicates member data oopName Routines ---------------- function getOopName (oopName oName) Returns the printableString used when the name was created. oopClass Routines ----------------- function newOopClass (printableString newClass, sequence baseList, sequence memberList) Creates a new oopClass with the given name, inheriting members from all listed base classes and declaring additional members listed. baseList is a sequence of access types and oopClasses. The default base class access is oopPublic. memberList is a sequence defining new members. The pattern is repeated for all members as follows (braces mean optional): oopFriend, oopClass {accessType,} oopFunction, {storageMasks,} oopName {accessType,} oopProcedure, {storageMasks,} oopName {accessType,} oopData, {storageMasks,} oopName, default, type_id Example: constant myClass = newOopClass ("myClass", {base1, oopPrivate, base2, base3, oopProtected, base4}, { oopPublished, oopData, "value", 0, typeAtom, oopData, oopCommon, "totalOps", 0, typeUnsigned, oopFriend, myFriend, oopPublic, oopProcedure, "print", oopProcedure, "=", oopProcedure, "+" }) procedure bindOopClass (oopClass myClass, sequence bindList) Binds routine IDs to listed members. bindList is a sequence of alternating oopNames and routine names. Example: bindOopClass (myClass, { "print", "realPrint", "=", "realSetValue", "+", "realPlus" }) oopInstance Routines -------------------- function oopGetClass (oopInstance instance) Returns the oopClass to which this instance belongs. function oopGetData (oopInstance instance, object member) Retrieves data from the object instance. procedure oopSetData (oopInstance instance, object member, object theData) Stores data in the object instance. function oopCallFunc (oopInstance instance, object member, sequence params) Calls the specified member function. procedure oopCallProc (oopInstance instance, object member, sequence params) Calls the specified member procedure. function newOopInstance (object classInitList) Instantiates a new object initialized as specified. Global Types Provided by Types.e ================================ Routine ID Related Type ---------- ------------ typeObject *Built-in typeSequence *Built-in typeAtom *Built-in typeInteger *Built-in typeBoolean boolean (object i) typeBit bit (object i) typeUnsigned unsigned (object i) typePosInt posInt (object i) typeChar char (object ui) typeLcChar lcChar (object c) typeUcChar ucChar (object c) typeControlChar controlChar (object c) typePrintableChar printableChar (object c) typeIntegerList integerList (object s) typeString string (object s) typePrintableString printableString (object s) typeStringList stringList (object s) typePrintableStringList printableStringList (object s) The OOP Namespace ================= The OOP identifier namespace consists mostly of unique printable strings. The exceptions are anonymous OOP identifiers named "". All OOP identifiers may be referenced by index and non-anonymous OOP identifiers may be referenced by name. Qualified Member Names ====================== A method that has been overloaded can still be accessed by using the qualified name. Instead of using: oopCallProc (myObj, oopMember, {params}) Use a qualified name indicating the hidden method's class: oopCallProc (myObj, {oopClass, oopMember}, {params}) Explanation of Virtual / Non-virtual Methods ============================================ Scenario: Class A defines a method called myProc (). Then class B is defined using class A as its base class, inheriting all of class A's members. Class B then proceeds to overload myProc () with its own method, keeping all other inherited methods intact. An object of class B, myObj, is instantiated. If myObj calls myProc, it will get class B's version because of the name overloading. If myObj calls another method that has not been overloaded, it will actually call class A's version because it was inherited. The difference between virtual and non-virtual methods is outlined in this example. If myObj calls a method, prime (), inherited from class A and *that* method calls myProc (), the method called is resolved as follows: If class A declared myProc () as a virtual method, prime () will call class B's version of myProc (). If class A declared myProc () as a non-virtual method, prime () will call class A's version - even though it has been overloaded. Declaring the method non-virtual tells the OOP system to ALWAYS resolve unqualified references from the original class to the method declared by that class, ignoring name overloading. Implications of Multiple Base Inheritance ========================================= Multiple base class inheritance allows the user to write a new class that inherits functionality from as many base classes as needed. Base class members may be hidden en masse using the oopPublic, oopPublished, oopProtected, and oopPrivate access types. Virtual base inheritance takes care of the following scenario: Furniture / | \ Electronic Table Shelves / | Television Stereo A Console Television class would inherit from Television and from Table (since it has a table top). An entertainment center would inherit from Television, Stereo, and possibly Shelves if you were to consider it as a whole. In any case, the new class would inherit multiple copies of the Furniture class and possibly the Electronic class from multiple base classes. This causes confusion and errors due to the inability to resolve the needed copy of the base class. Virtual base class inheritance solves the problem by automatically combining the multiple copies of the base class into a single copy for use. End User License Agreement (EULA) ================================= This software library may be utilized for personal use free of charge. The compressed archive containing the files that comprise this software library may be freely distributed for development or educational purposes as long as it made is made available free of charge. A new archive may be freely distributed for development or educational purposes as long as 1) It is made available free of charge; 2) All the files in the original archive are included and are not altered in any way. This software library may be used and distributed without royalties in the context of a released software package only if ALL of the following conditions are true: 1) The resulting software package must be distributed as freeware. If you charge money or otherwise receive money for the software package, you MUST FIRST work out a royalty agreement or a new licensing arrangement with Optimum Computing Solutions. 2) All files that were provided with this library are included in the distribution of the resulting software package. 3) If technically possible, the source code for this library shall be shrouded. This software product is provided "as is" without warranty of any kind. In no event shall Optimum Computing Solutions be held liable for any damages arising from the use, misuse, or inability to use this product. Copyright 1999, Optimum Computing Solutions All rights reserved ------ =_NextPart_000_01BECC93.8DF5AF20-- ________________________________________________________ NetZero - We believe in a FREE Internet. Shouldn't you? Get your FREE Internet Access and Email at http://www.netzero.net/download/index.html
3. Re: Object Oriented Programming Update
- Posted by Bernie Ryan <bwryan at PCOM.NET> Jul 12, 1999
- 407 views
Can data be oopPublic, oopPublished, oopProtected, oopPrivate for OOP data hiding ?? Bernie
4. Re: Object Oriented Programming Update
- Posted by "Cuny, David" <David.Cuny at DSS.CA.GOV> Jul 12, 1999
- 401 views
Joe Otto wrote: > Well, I'm not getting much feedback from you > guys any more about my OOP project, so here's > a little something to chew on ... The EULA is a bit odd. You require that (1) all files included in the resulting software package be included, and (2) the source code to the library be shrouded. These seem to be mutually exclusive goals. You also use the words "personal use" and "development" as if they were equivalent, but it's clear that this isn't your intent. The documentation says "I'm poor - give me money!" all over the place, from your e-mail address (netzero), requesting Euphoria dollars, requirement of payment if used in a real application, and so on. This is a bit distracting. More problematic, the documentation fails to give a feel for what the library is like. No complete examples are given, nor is any explanation of what "exploit the power of OOP solutions" might mean. After reading through the documentation, I'm still left wondering why I'd want to add all this complexity on top of Euphoria. What problem will using this library solve? Including a cool demo application that demonstrates features difficult to accomplish without your library would be a good thing. -- David Cuny
5. Re: Object Oriented Programming Update
- Posted by Joe Otto <jotto at NETZERO.NET> Jul 12, 1999
- 407 views
- Last edited Jul 13, 1999
Bernie, I'm not sure I understand your question... If you're asking whether data as well as methods can be "hidden" then the answer is yes. If you're asking for more background, they are given to object members to specify how access is to be granted and to what sections of code. For example (albeit a poor one), if you're writing a program that uses objects to implement complex numbers, the underlying implementation should be unimportant and thus hidden from the programmer. Whoever is using the objects doesn't need to know whether you're actually storing a real and a complex part or an angle and magnitude. The complex number example is pretty lame... If you wrote a large library and you didn't want the end user to have to worry about your implementation details, you could flag them as oopPrivate to keep any user-written child objects from reading or overwriting your object's members. All you would need to expose via oopPublic is whatever members implement the application interface. That's a more appropriate example - but a little harder to imagine. Hope I answered your question... Joe -----Original Message----- From: Bernie Ryan [SMTP:bwryan at PCOM.NET] Sent: Monday, July 12, 1999 6:48 PM To: EUPHORIA at LISTSERV.MUOHIO.EDU Subject: Re: Object Oriented Programming Update Can data be oopPublic, oopPublished, oopProtected, oopPrivate for OOP data hiding ?? Bernie ________________________________________________________ NetZero - We believe in a FREE Internet. Shouldn't you? Get your FREE Internet Access and Email at http://www.netzero.net/download/index.html
6. Re: Object Oriented Programming Update
- Posted by Joe Otto <jotto at NETZERO.NET> Jul 12, 1999
- 410 views
- Last edited Jul 13, 1999
David, Thank you for taking the time to read the file, and thanks for your comments. I'm sorry all the verbiage was distracting. I put most of it at the bottom of the file in the hopes that it wouldn't be too much of a bother. I'll look at it again. But for now, please allow me to clarify my position... My company, Optimum Computing Solutions, was in the business of selling PCs and servers until the Compaq/Dell/Gateway squeeze made it too hard (virtually impossible) to actually make a profit on a sale. I've been programming on and off for about 21 years and still enjoy doing it, so I've decided to redirect my efforts into the software arena. What you read in "oop.txt" was actually my very first attempt at writing a EULA. All I really mean for it to say is take the code, play with it, work with it, have fun with it, learn with it, teach with it, and freely give it to anybody else that wants to do the same. If you want to make money with it, then go ahead and do so, but please share some of the income with me (my company). I'm sorry for the confusion. It seems like most of the people on this mailing list treat coding as a hobby. If that's the case, feel free to take my OOP library and have a great time with it. I'm sure that when I release the code, you'll find plenty of things in it interesting and probably more than a few shining examples of what not to do. At the very least it has been and will continue to be a learning experience for me. As far as your other comments go, I'm not very good at documentation (as you can tell). What would you suggest I do to help others get a feel for what the library is like? I know a complete example would help, but I haven't had a chance to write a decent one yet. I'm also having trouble thinking of a good app to write to showcase the library. I would appreciate any suggestions any of you may have. Thanks again... Joe -----Original Message----- From: Cuny, David [SMTP:David.Cuny at DSS.CA.GOV] Sent: Monday, July 12, 1999 6:58 PM To: EUPHORIA at LISTSERV.MUOHIO.EDU Subject: Re: Object Oriented Programming Update Joe Otto wrote: > Well, I'm not getting much feedback from you > guys any more about my OOP project, so here's > a little something to chew on ... The EULA is a bit odd. You require that (1) all files included in the resulting software package be included, and (2) the source code to the library be shrouded. These seem to be mutually exclusive goals. You also use the words "personal use" and "development" as if they were equivalent, but it's clear that this isn't your intent. The documentation says "I'm poor - give me money!" all over the place, from your e-mail address (netzero), requesting Euphoria dollars, requirement of payment if used in a real application, and so on. This is a bit distracting. More problematic, the documentation fails to give a feel for what the library is like. No complete examples are given, nor is any explanation of what "exploit the power of OOP solutions" might mean. After reading through the documentation, I'm still left wondering why I'd want to add all this complexity on top of Euphoria. What problem will using this library solve? Including a cool demo application that demonstrates features difficult to accomplish without your library would be a good thing. -- David Cuny ________________________________________________________ NetZero - We believe in a FREE Internet. Shouldn't you? Get your FREE Internet Access and Email at http://www.netzero.net/download/index.html
7. Re: Object Oriented Programming Update
- Posted by David Cuny <dcuny at LANSET.COM> Jul 12, 1999
- 398 views
- Last edited Jul 13, 1999
Joe Otto wrote: > What you read in "oop.txt" was actually my very first > attempt at writing a EULA. All I really mean for it to say > is take the code, play with it, work with it, have fun with it, > learn with it, teach with it, and freely give it to anybody else > that wants to do the same. If you want to make money with it, >then go ahead and do so, but please share some of the income > with me (my company). I'm sorry for the confusion. That's an *excellent* EULA, right there. > It seems like most of the people on this mailing > list treat coding as a hobby. I think that's accurate. I also get the impression that most people on this list are equally strapped for cash. And the registered ones forget to vote... > I'm also having trouble thinking of a good app > to write to showcase the library. I really think that a strong demo is the key to selling the library.Colin Taylor's Vega library is an excellent example, as well as some of Jiri's stuff. If you can't think of a great use for your library, I'm not sure others will, either. I also suspect that a library built with your OOP library is probably much more valuable than the library itself. So if you come up with a "killer app" demo, you might consider that as your product instead of the OOP library. A game application framework seems like a good idea. Michael Packard did something similar a while back (and got far too much harassment from me about being "too commerical" for this list). Pick a good video and sound library (they've already been written), and build a game application framework. By "game application framework", I'm not thinking of just providing the bits and pieces that the libraries already supply. The application framework would provide a *complete* framework for game creation. For example, all the player would have to do is write something like this: myGame = new( GenericVideoGame ) sendMessage( myGame, play ) and a complete generic game (along with sound effects, scoring, title graphics, logic, enemies and so on) would be created. Mind you, it wouldn't necessarily be an *interesting* game, but it would be complete. You could then override the base classes to create a new game. For example, change the sprites, backgrounds and some text, and you have a customized game. As I've noted, all the bits and pieces are already out there - sprite management, collision detection, sound effects, fonts. All you would need to do is write a basic game that glues all these bits and pieces together. That game would serve as your game library, from which you could derive other games. Just a thought. Good luck! -- David Cuny