1. 3-D Engine Screen Shot.

Here's a screen shot from my 3d engine.
If you don't have true color you probably won't notice that
The ground and the water are textured, Unless you view the
image with a paint program. Once it's running real-time it
will be easy to make the water move! And a lot of other cool
effects.


let me know what you think!

Mark / Liquid-Nitrogen.

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2. Re: 3-D Engine Screen Shot.

Looks very impressive!

What is it for? a flight sim???

Ray Smith


>Here's a screen shot from my 3d engine.
>If you don't have true color you probably won't notice that
>The ground and the water are textured, Unless you view the
>image with a paint program. Once it's running real-time it
>will be easy to make the water move! And a lot of other cool
>effects.
>
>
>let me know what you think!
>
>Mark / Liquid-Nitrogen.
>

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3. Re: 3-D Engine Screen Shot.

>Looks very impressive!
>What is it for? a flight sim???
>Ray Smith

At the moment i'm just adding features, optimizing and playing around with
it. I'm going to use it to make an action/adventure/puzzle kinda game.
you have to run around the islands doing what you have to do.
It could probably easily be used to make any type of game that requires only
a floor and sky. I've just been testing roling the view, and it works pretty
good, you can see the screen shot is kinda rolled. the only probelm is it
seems to hang at the horizon if you roll it 180 degrees, but i'll probably
fix that easily.

-Mark.

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4. Re: 3-D Engine Screen Shot.

It looks *really* good.  But how fast is it?  Woul dit be fast enough to run a
flight sim?  If anything, the clincher for Euphoria's popularity is going to be
something showy like that, not some obscure databasing system.  80% of the
people on the internet are more the 'shiny flashy pretty wow' kinda people. more
impressed by a great new game or pretty picture than a complex neural network
designed to compute the meaning of life =)

Greg

Liquid-Nitrogen Software wrote:

> >Looks very impressive!
> >What is it for? a flight sim???
> >Ray Smith
>
> At the moment i'm just adding features, optimizing and playing around with
> it. I'm going to use it to make an action/adventure/puzzle kinda game.
> you have to run around the islands doing what you have to do.
> It could probably easily be used to make any type of game that requires only
> a floor and sky. I've just been testing roling the view, and it works pretty
> good, you can see the screen shot is kinda rolled. the only probelm is it
> seems to hang at the horizon if you roll it 180 degrees, but i'll probably
> fix that easily.
>
> -Mark.



--
Greg Phillips
i.shoot at rednecks.com
http://euphoria.server101.com
--

Useless fact of the day:

The thumbnail grows the slowest; the middle nail grows the fastest

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5. Re: 3-D Engine Screen Shot.

>it looks *really* good.  But how fast is it?  Woul dit be fast enough
>to run a flight sim?  If anything, the clincher for Euphoria's popularity
>is going to be something showy like that, not some obscure databasing
>system.  80% of the people on the internet are more the 'shiny flashy
>pretty wow' kinda people. more impressed by a great new game or pretty
>picture than a complex neural network designed to compute the meaning
>of life =)

>Greg

At the moment it's quite slow, I've only spent an hour working on it so
far. As i said in a previous post, it took about 35 minutes to draw 45
frames on a 486/66Mhz. And at the moment it's quite un-optimized.
I think i could possably get it to run somewhere between 10-20 fps.
But I'll have to do some more work before I can be sure.
Right now, i'm trying to sort out the palette so I can use more colors,
other than just brown and blue. That'll also make it a bit faster, cos
i can use a color/distance lookup table to get the pixel colors.

-Mark.

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6. Re: 3-D Engine Screen Shot.

At 10:51 PM 22-03-1999 , you wrote:
>It looks *really* good.  But how fast is it?  Woul dit be fast enough to
run a
>flight sim?  If anything, the clincher for Euphoria's popularity is going
to be
>something showy like that, not some obscure databasing system.  80% of the
>people on the internet are more the 'shiny flashy pretty wow' kinda
people. more
>impressed by a great new game or pretty picture than a complex neural network
>designed to compute the meaning of life =)

Sure. You can play Unreal on Linux.

Networking integration and obscure database systems will bring Euphoria to
the show room.


Regards,
          Daniel  Berstein
         [ daber at pair.com ]

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