Re: 3-D Engine Screen Shot.

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>it looks *really* good.  But how fast is it?  Woul dit be fast enough
>to run a flight sim?  If anything, the clincher for Euphoria's popularity
>is going to be something showy like that, not some obscure databasing
>system.  80% of the people on the internet are more the 'shiny flashy
>pretty wow' kinda people. more impressed by a great new game or pretty
>picture than a complex neural network designed to compute the meaning
>of life =)

>Greg

At the moment it's quite slow, I've only spent an hour working on it so
far. As i said in a previous post, it took about 35 minutes to draw 45
frames on a 486/66Mhz. And at the moment it's quite un-optimized.
I think i could possably get it to run somewhere between 10-20 fps.
But I'll have to do some more work before I can be sure.
Right now, i'm trying to sort out the palette so I can use more colors,
other than just brown and blue. That'll also make it a bit faster, cos
i can use a color/distance lookup table to get the pixel colors.

-Mark.

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