1. Game Libraries
- Posted by J L <longjoel at waseca.k12.mn.us> May 22, 2001
- 415 views
Windows programmers have Open GL and direct X. C programmers have Allegro. What to Euphoria programmers have? The best library I have been able to find and use easily is Vgraph from Jiri Babor. I need one specifically for game programming. Another thing I wish euphoria had was the ability to shrink or compile libraries to make my progs more portable without compiling. I could do this my self, but I don't think people would be happy if I just started using their routines without permision.
2. Re: Game Libraries
- Posted by Mark Brown <mabrown at SENET.COM.AU> May 22, 2001
- 408 views
JL wrote.... > Windows programmers have Open GL and direct X. > C programmers have Allegro. > What to Euphoria programmers have? > The best library I have been able to find and use easily is Vgraph from > Jiri Babor. I need one specifically for game programming. Mic has done an OpenGL wrapper. You can get it via RDS in the archive. I don't know how complete it is but it does have working demos. Todd Riggins has done "Exotica" which wraps DX. You can get to Todd's page via the link at RDS. Also try Chris Bensler's "ExoticaX" which simplifies the use of Exotica itself. Lastly you could try Morfit which is available for Euphoria via my page at http://www.3dng.com Morfit has been on constant improve. Unfortunately Version 5 is fully commercial. I am not sure what the status of future versions of Morfit / Euphoria will be. Mark
3. Re: Game Libraries
- Posted by stabmaster_ at HOTMAIL.COM May 22, 2001
- 396 views
..not to forget: Jarod - (by myself) a graphics/sound/input library for DOS/Windows. EuAllegro - By Ray Smith.
4. Game Libraries
- Posted by berighteous at yahoo.com May 23, 2001
- 407 views
Hi! I developed an arcade game engine for Euphoria, which I used to create OidZone, StarThief, Starkiller, StarRanger, Invaders, and most recently Snack Attack! The workings are detailed in my book, the OidZone Programmer's Reference, which you can read exerpts from on my website www.BeRighteous.com/euphoria. I developed the thing for Oidzone (hence the name of the book explaining it!), but I was able to retrofit it to fit all sorts of arcade games very quickly. If you download the "OidZone - FULL SOURCE" zip from the Recent Contributions page on www.RapidEuphoria.com, you can take a look at what I'm doing. The zip includes all the source, plus every piece of game art in the game in bmp format, as well as source for creating packing the art into data files, etc. It also includes a limited license to use the game engine (and the artwork) in your own game projects.. BTW, Rob has recently included my book to the "Related Books and Software" section of the Euphoria Home page. Thanx Rob. Anybody else here writing a book on Euphoria? Anybody want to? You can also check out my "Crash Course in Game Design and Production - Euphoria Edition" on my website. We're covering what it takes to design and produce a game from start to finish, from vague idea through completed commerical-quality product. Along the way we're developing our own game engine from scratch, using Snack Attack! as our model. This week we covered the Basics of Computer Art, The Art Specification, Tile-Based Graphics and Maze Creation. Next week we're covering sound. Michael Packard www.BeRighteous.com/Euphoria > ------------------------------ > > Date: Tue, 22-May-2001 14:15:53 GMT > From: J L <longjoel at waseca.k12.mn.us> > Subject: Game Libraries > > > Windows programmers have Open GL and direct X. > C programmers have Allegro. > What to Euphoria programmers have? > The best library I have been able to find and use easily is Vgraph from > Jiri Babor. I need one specifically for game programming. > > Another thing I wish euphoria had was the ability to shrink or compile > libraries to make my progs more portable without compiling. > I could do this my self, but I don't think people would be happy if I > just started using their routines without permision. >
5. Re: Game Libraries
- Posted by Mark Brown <mabrown at SENET.COM.AU> May 24, 2001
- 431 views
SR wrote... > Mark, I know you have put a lot of work tied into Morfit, but have you > considered switching to Crystal Space? I thought it looked better than > Morfit. I don't remember how it performed. I have taken a quick look at Crystal Space. I seem to remember that I thought it looked particularly nice but that the frame rate was a little slow. That was only from a demo so speed may not be the way I remember it. I do think it would be worthwhile as I think it was totally free. The thing about Morfit is that it is so easy to use. The newest Morfit "Quake" demo looks pretty nice. I am having trouble getting V5 to work with Eu though..... Mark
6. Re: Game Libraries
- Posted by stabmaster_ at HOTMAIL.COM May 24, 2001
- 412 views
>... have you considered switching to Crystal Space? I don't know what language Morfit is written in, but I know that CS is written in C++ (right?). Interfacing with C++ libraries from Euphoria can be kinda tricky depending on how the library is designed.