Game Libraries

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Hi!
I developed an arcade game engine for Euphoria, which I used to create
OidZone, StarThief, Starkiller, StarRanger, Invaders, and most recently
Snack Attack!   The workings are detailed in my book, the OidZone
Programmer's Reference, which you can read exerpts  from on my website
www.BeRighteous.com/euphoria.   I developed the thing for Oidzone (hence the
name of the book explaining it!), but I was able to retrofit it to fit all
sorts of arcade games very quickly.   If you download the "OidZone - FULL
SOURCE" zip from the Recent Contributions page on www.RapidEuphoria.com, you
can take a look at what I'm doing.  The zip includes all the source, plus
every piece of game art in the game in bmp format, as well as source for
creating packing the art into data files, etc.  It also includes a limited
license to use the game engine (and the artwork) in your own game projects..

BTW, Rob has recently included my book to the "Related Books and Software"
section of the Euphoria Home page.  Thanx Rob.   Anybody else here writing a
book on Euphoria?  Anybody want to?

You can also check out my "Crash Course in Game Design and Production -
Euphoria Edition" on my website.  We're covering what it takes to design and
produce a game from start to finish, from vague idea through completed
commerical-quality product.  Along the way we're developing our own game
engine from scratch, using Snack Attack! as our model.  This week we covered
the Basics of Computer Art, The Art Specification, Tile-Based Graphics and
Maze Creation.  Next week we're covering sound.

Michael Packard
www.BeRighteous.com/Euphoria

> ------------------------------
>
> Date: Tue, 22-May-2001 14:15:53 GMT
> From: J L <longjoel at waseca.k12.mn.us>
> Subject: Game Libraries
>
>
> Windows programmers have Open GL and direct X.
> C programmers have Allegro.
> What to Euphoria programmers have?
> The best library I have been able to find and use easily is Vgraph from
> Jiri Babor. I need one specifically for game programming.
>
> Another thing I wish euphoria had was the ability to shrink or compile
> libraries to make my progs more portable without compiling.
> I could do this my self, but I don't think people would be happy if I
> just started using their routines without permision.
>

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