Game Libraries
- Posted by berighteous at yahoo.com May 23, 2001
- 390 views
Hi! I developed an arcade game engine for Euphoria, which I used to create OidZone, StarThief, Starkiller, StarRanger, Invaders, and most recently Snack Attack! The workings are detailed in my book, the OidZone Programmer's Reference, which you can read exerpts from on my website www.BeRighteous.com/euphoria. I developed the thing for Oidzone (hence the name of the book explaining it!), but I was able to retrofit it to fit all sorts of arcade games very quickly. If you download the "OidZone - FULL SOURCE" zip from the Recent Contributions page on www.RapidEuphoria.com, you can take a look at what I'm doing. The zip includes all the source, plus every piece of game art in the game in bmp format, as well as source for creating packing the art into data files, etc. It also includes a limited license to use the game engine (and the artwork) in your own game projects.. BTW, Rob has recently included my book to the "Related Books and Software" section of the Euphoria Home page. Thanx Rob. Anybody else here writing a book on Euphoria? Anybody want to? You can also check out my "Crash Course in Game Design and Production - Euphoria Edition" on my website. We're covering what it takes to design and produce a game from start to finish, from vague idea through completed commerical-quality product. Along the way we're developing our own game engine from scratch, using Snack Attack! as our model. This week we covered the Basics of Computer Art, The Art Specification, Tile-Based Graphics and Maze Creation. Next week we're covering sound. Michael Packard www.BeRighteous.com/Euphoria > ------------------------------ > > Date: Tue, 22-May-2001 14:15:53 GMT > From: J L <longjoel at waseca.k12.mn.us> > Subject: Game Libraries > > > Windows programmers have Open GL and direct X. > C programmers have Allegro. > What to Euphoria programmers have? > The best library I have been able to find and use easily is Vgraph from > Jiri Babor. I need one specifically for game programming. > > Another thing I wish euphoria had was the ability to shrink or compile > libraries to make my progs more portable without compiling. > I could do this my self, but I don't think people would be happy if I > just started using their routines without permision. >