1. Re: Exotica & crash
Hello Talvitie,
> >Are you the one that wrote a 3D engine?
>Yes I am and still strugling with ta project
I thought so, just wanted to make sure.
> >If so, does it run in Dos?
>The old version I wrote did (using Neil ;). My current project is to make
>my new version to run under win32 and after I have finished all the 3D-code
>I quess I'll make it to run under DOS too.
Good, I will need it to run under DOS for now.
> >Can you give me a sumary of it's features?
>This new version will someday support (hopefully) the following features:
All I need is for sure:
- Flat shading
- Textured faces (with perspective correction)
- Linked objects with individual rotations
- Limited viewing area to make small sprites
- Fast enough to to create about 2500 sprites in 1 min.
- Shiny (reflective) surfaces.
>I don't have a single file to do this yet. All my files are for testing
>purposes only.
>What is it that you need for your game exactly?
>Is the game 2D and you'd like to create sprites with figures in various
>viewing positions generated by sending the 3D coordinates of the figure to
>the engine?
Pretty much.
>If so, I can't help you yet. Sorry. But stay on the list.... ;)
*Sigh*
>In other case if you have only picture you'd like to rotate see Joy
>Magik's RotoZoomer >http://www.rapideuphoria.com/archive3.htm#GRAPHICS
That won't work for this game.
>and then there was this 3D sprite generator (may not be what you're looking
>for) ... don't remember who's and didn't find it from The Archives. Could
>somebody tell?
No, the last I knew, SpriteTracer64 didn't do shading
and it was too time consuming to create the sprites.
>--Talvitie
I'll wait for it, I guess. If anyone else has an engine
that does what I need, don't hesitate to let me know.
I'll ultimately use the one that does the best job
in the least time.
later,
Lewis Townsend
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