1. Re: Exotica & crash
Lewis Townsend wrote:
>Are you the one that wrote a 3D engine?
Yes I am and still strugling with ta project
>If so, does it run in Dos?
The old version I wrote did (using Neil ;). My current project is to =
make my new version to run under win32 and after I have finished all the =
3D-code I quess I'll make it to run under DOS too.
>Can you give me a sumary of it's features?
This new version will someday support (hopefully) the following =
features:
-Multiple cameras **
-Multiple worlds (if needed) *
-Backface culling **
-3D clipping ** (currently using 2D)
-Different kinds of light sources *
-Shadings: Z-Flat *, LambertFlat *, Gourauds and Phongs
-ZBuffer **, SBuffer, BSP tree (maybe)
-Flat colored faces *, Gouraud faces *, Textured faces (with =
perspective correction)
-Linked objects **
-Limited viewing area **
-etc.
and=20
-will be very, very fast!!! *
*=3Dsome testing/design done
**=3Dallready being used
>I'm interested in finding a 3D engine to
>pre-render sprites for the game I and some
>others are working on.
I don't have a single file to do this yet. All my files are for testing =
purposes only.
What is it that you need for your game exactly?
Is the game 2D and you'd like to create sprites with figures in various =
viewing positions generated by sending the 3D coordinates of the figure =
to the engine? If so, I can't help you yet. Sorry. But stay on the =
list.... ;)
In other case if you have only picture you'd like to rotate see Joy =
Magik's RotoZoomer http://www.rapideuphoria.com/archive3.htm#GRAPHICS =
and then there was this 3D sprite generator(may not be what you're =
looking for) ... don't remember who's and didn't find it from The =
Archives. Could somebody tell?
--Talvitie