1. Contest 2 problems...

I've been saddled with a nasty deadline, and I'm not going to be able
to run the contest very well, if at all... that's why I still haven't
released the Arena program itself - I've been too busy!

If anybody would feel like picking up the reins, then make yourself known...

There's not that much work you have to do:
 - the engine program is (pretty much) rock solid.
 - I do have all the dev code lying around, and I can continue to advise...
 - I'm good at commenting. smile All the code is written carefully, and
hopefully clearly.

Someone who takes ownership of the contest could:
a) finish the arena program, and run the contest as present
b) change the way the contest works, such that only the engine program
is needed.
 
I'm not particularly happy about the turn of events, but there's not
much I can do til after christmas. Alternately, the contest could be
shelved until such time as it's ready. I don't mind, either way.
-- 
MrTrick

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2. Re: Contest 2 problems...

Patrick Barnes wrote:
> 
> I've been saddled with a nasty deadline, and I'm not going to be able
> to run the contest very well, if at all... that's why I still haven't
> released the Arena program itself - I've been too busy!
> 
> If anybody would feel like picking up the reins, then make yourself known...
> 
> There's not that much work you have to do:
>  - the engine program is (pretty much) rock solid.
>  - I do have all the dev code lying around, and I can continue to advise...
>  - I'm good at commenting. smile All the code is written carefully, and
> hopefully clearly.
> 
> Someone who takes ownership of the contest could:
> a) finish the arena program, and run the contest as present
> b) change the way the contest works, such that only the engine program
> is needed.
>  
> I'm not particularly happy about the turn of events, but there's not
> much I can do til after christmas. Alternately, the contest could be
> shelved until such time as it's ready. I don't mind, either way.
> -- 

I'm sure it is a busy time for many of us.  Why not just extend the contest into
January at least 2 weeks?  It's ok with me...

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3. Re: Contest 2 problems...

On Wed, 08 Dec 2004 20:30:25 -0800, Andy Serpa <guest at rapideuphoria.com>
wrote:
> I'm sure it is a busy time for many of us.  Why not just extend the contest
> into January at least 2 weeks?  It's ok with me...

That's a possibility. I'll code a slightly more advanced drone as a
start, as that'll give people an inkling of someone else's ideas.

-- 
MrTrick

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4. Re: Contest 2 problems...

Patrick Barnes wrote:
> 
> On Wed, 08 Dec 2004 20:30:25 -0800, Andy Serpa <guest at rapideuphoria.com>
> wrote:
> > I'm sure it is a busy time for many of us.  Why not just extend the contest
> > into
> > January at least 2 weeks?  It's ok with me...

Yes, that sounds 'bout right to me. This season is very busy for everybody.

-=ck
"Programming in a state of EUPHORIA."
http://www.cklester.com/euphoria/

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5. Re: Contest 2 problems...

Patrick Barnes wrote:
> 
> On Wed, 08 Dec 2004 20:30:25 -0800, Andy Serpa <guest at rapideuphoria.com>
> wrote:
> > I'm sure it is a busy time for many of us.  Why not just extend the contest
> > into January at
> least 2 weeks?  It's ok with me...</font></i>
> 
> That's a possibility.  <snip>

why not just extend it until the end of the month? January 31st. after the
holidays, 2 weeks is pushing it for some of us.

timefully,

--
jon

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6. Re: Contest 2 problems...

On Thu, 09 Dec 2004 08:08:42 -0800, jxliv7 <guest at rapideuphoria.com> wrote:
> why not just extend it until the end of the month? January 31st. after the
> holidays, 2 weeks is pushing it for some of us.

Whichever, whatever. smile

Does anyone want to share maps that they've made?

I've made a nice bot for competition entrants to play with.. I was
going to show the source for it, but I figure you'll have enough fun
without it. >blink
It'll be up on the website when I get home, or if you can't wait email me.
-- 
MrTrick

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