1. Descent Clone

Anybody here having any success on creating a Descent clone in EUPHORIA?

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2. Re: Descent Clone

On Sun, 14 Dec 1997, Christopher K. Lester wrote:

> Anybody here having any success on creating a Descent clone in EUPHORIA?
>
nope, you can't do it in Euphoria.  I suppose one can find a 3d engine
done in C & asm in dll format and link into it through Eu2 and try and
make it work that way, but other than that we're stuck.  To my knowledge,
there is no fast textured (or flat filled) polygon 3d routines for
Euphoria.  If someone wanted to come up with something even rudimentary, I
have a take game design kicking around that would be cool.

Michael

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3. Re: Descent Clone

On Sun, 14 Dec 1997, Michael Packard wrote:

> On Sun, 14 Dec 1997, Christopher K. Lester wrote:
>
> > Anybody here having any success on creating a Descent clone in EUPHORIA?
> >
> nope, you can't do it in Euphoria.  I suppose one can find a 3d engine
> done in C & asm in dll format and link into it through Eu2 and try and
> make it work that way, but other than that we're stuck.  To my knowledge,
> there is no fast textured (or flat filled) polygon 3d routines for
> Euphoria.  If someone wanted to come up with something even rudimentary, I
> have a take game design kicking around that would be cool.
>
> Michael
>
er, that's TANK game design, ish.
Michael

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4. Re: Descent Clone

At 01:52 PM 12/14/1997 -0800, you wrote:
>On Sun, 14 Dec 1997, Christopher K. Lester wrote:
>
>> Anybody here having any success on creating a Descent clone in EUPHORIA?
>>
>nope, you can't do it in Euphoria.  I suppose one can find a 3d engine
[snip]
>Euphoria.  If someone wanted to come up with something even rudimentary, I
>have a take game design kicking around that would be cool.
>

What about Pete's tmdemo (texture mapping demo)? (It is Pete's, if I can
recall correctly. If not, would the author please publicly berate me...
thanks).

Have you seen it? It's a lamb-or-genie texture mapped thingie that floats
around the screen.

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5. Re: Descent Clone

Michael Packard wrote:
> Euphoria.  If someone wanted to come up with something even rudimentary, I
> have a take game design kicking around that would be cool.
>
> Michael

well a few months ago i had tried to do some 3D stuff...i made a real
crappy bouncing cube...flat filled was between 5 and 20 fps on my ppro
200 :( and texture-mapped (which didn't work correctly) was about the
same...maybe i'll take another stab it over the xmas break

--

Mike Burrell
http://mikpos.base.org/
mikpos at softhome.net

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6. Re: Descent Clone

>Anybody here having any success on creating a Descent clone in EUPHORIA?

I don't know, but I've almost finished a Need for Speed II clone...using my
ATARI!

.... (laugh now please)...

Bye!

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7. Re: Descent Clone

At 07:39 PM 12/14/1997 -0400, you wrote:
>>Anybody here having any success on creating a Descent clone in EUPHORIA?
>
>I don't know, but I've almost finished a Need for Speed II clone...using my
>ATARI!

Cool! Which one? I've only got the Atari 2600, but I'm thinking of
upgrading soon. Where can I get EUPHORIA for the Atari 2600? And I also
need a keyboard.

Thanks in advance!

>.... (laugh now please)...

You mean this was just a viscious joke to prey on my naive mind?!

Oh well... back to programming EUPHORIA for DOS.

hehehe!
ck

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