1. Descent Clone
- Posted by "Christopher K. Lester" <cklester at FLASH.NET> Dec 14, 1997
- 765 views
Anybody here having any success on creating a Descent clone in EUPHORIA?
2. Re: Descent Clone
- Posted by Michael Packard <lgp at EXO.COM> Dec 14, 1997
- 733 views
On Sun, 14 Dec 1997, Christopher K. Lester wrote: > Anybody here having any success on creating a Descent clone in EUPHORIA? > nope, you can't do it in Euphoria. I suppose one can find a 3d engine done in C & asm in dll format and link into it through Eu2 and try and make it work that way, but other than that we're stuck. To my knowledge, there is no fast textured (or flat filled) polygon 3d routines for Euphoria. If someone wanted to come up with something even rudimentary, I have a take game design kicking around that would be cool. Michael
3. Re: Descent Clone
- Posted by Michael Packard <lgp at EXO.COM> Dec 14, 1997
- 717 views
On Sun, 14 Dec 1997, Michael Packard wrote: > On Sun, 14 Dec 1997, Christopher K. Lester wrote: > > > Anybody here having any success on creating a Descent clone in EUPHORIA? > > > nope, you can't do it in Euphoria. I suppose one can find a 3d engine > done in C & asm in dll format and link into it through Eu2 and try and > make it work that way, but other than that we're stuck. To my knowledge, > there is no fast textured (or flat filled) polygon 3d routines for > Euphoria. If someone wanted to come up with something even rudimentary, I > have a take game design kicking around that would be cool. > > Michael > er, that's TANK game design, ish. Michael
4. Re: Descent Clone
- Posted by "Christopher K. Lester" <cklester at FLASH.NET> Dec 14, 1997
- 740 views
At 01:52 PM 12/14/1997 -0800, you wrote: >On Sun, 14 Dec 1997, Christopher K. Lester wrote: > >> Anybody here having any success on creating a Descent clone in EUPHORIA? >> >nope, you can't do it in Euphoria. I suppose one can find a 3d engine [snip] >Euphoria. If someone wanted to come up with something even rudimentary, I >have a take game design kicking around that would be cool. > What about Pete's tmdemo (texture mapping demo)? (It is Pete's, if I can recall correctly. If not, would the author please publicly berate me... thanks). Have you seen it? It's a lamb-or-genie texture mapped thingie that floats around the screen.
5. Re: Descent Clone
- Posted by Mike Burrell <mikpos at SOFTHOME.NET> Dec 14, 1997
- 790 views
Michael Packard wrote: > Euphoria. If someone wanted to come up with something even rudimentary, I > have a take game design kicking around that would be cool. > > Michael well a few months ago i had tried to do some 3D stuff...i made a real crappy bouncing cube...flat filled was between 5 and 20 fps on my ppro 200 :( and texture-mapped (which didn't work correctly) was about the same...maybe i'll take another stab it over the xmas break -- Mike Burrell http://mikpos.base.org/ mikpos at softhome.net
6. Re: Descent Clone
- Posted by Daniel Berstein <danielberstein at USA.NET> Dec 14, 1997
- 742 views
- Last edited Dec 15, 1997
>Anybody here having any success on creating a Descent clone in EUPHORIA? I don't know, but I've almost finished a Need for Speed II clone...using my ATARI! .... (laugh now please)... Bye!
7. Re: Descent Clone
- Posted by "Christopher K. Lester" <cklester at FLASH.NET> Dec 16, 1997
- 708 views
- Last edited Dec 17, 1997
At 07:39 PM 12/14/1997 -0400, you wrote: >>Anybody here having any success on creating a Descent clone in EUPHORIA? > >I don't know, but I've almost finished a Need for Speed II clone...using my >ATARI! Cool! Which one? I've only got the Atari 2600, but I'm thinking of upgrading soon. Where can I get EUPHORIA for the Atari 2600? And I also need a keyboard. Thanks in advance! >.... (laugh now please)... You mean this was just a viscious joke to prey on my naive mind?! Oh well... back to programming EUPHORIA for DOS. hehehe! ck