1. I need some beta testers for OidZone...

I'm matathoning this weekend getting OidZone to the Beta Stage.  Around
monday or tuesday I will need some people to start SERIOUSLY playtesting
it. This won't be a public release.  I need to keep track of who has it,
their system information, "undocumented feature" reports,
comments\suggestions, etc.  This will be a big help to me, and you can see
the Quality Assurance Testing process up close and personal.  I will be
writing and sending a mini lesson on testing procedures and forms for
everybody involved.  If you're interested, send me e-mail.

I'm also gonna need some help\ideas for doing pc speaker sound fx, as we
haven't heard from Jacques on the wav player thing.  I REALLY hope they
can get the interrupt problems resolved. I have some really cool wav files
for OidZone.

Michael Packard
Lord Generic Productions
lgp at exo.com http://exo.com/~lgp
A Crash Course in Game Design and Production
http://exo.com/~lgp/euphoria

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2. Re: I need some beta testers for OidZone...

I'd be happy to help, I test business software for a living.

Ralph

Maj.Havoc
Executive Officer
Black Widow Company
Official BWC Web Page http://www.west.net/~hafeli/index.html
"Peace is nice, but War Pays!"
Maelstrom MechWarrior League
Official MML Web Page : http://www.kern.com/~rjgrant/MML.htm
---
Opportunity Still Knocks For Honest People!
http://freedomstarr.slctnet.com/?HI2639013
--- Stolen from Natasha K. ---
"Nothing is ever what it seems, but everything is exactly what it is." -
Buckaroo Banzai

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3. Re: I need some beta testers for OidZone...

>I'm matathoning this weekend getting OidZone to the Beta Stage.  Around
>monday or tuesday I will need some people to start SERIOUSLY playtesting
>it. This won't be a public release.  I need to keep track of who has it,
>their system information, "undocumented feature" reports,
>comments\suggestions, etc.  This will be a big help to me, and you can see
>the Quality Assurance Testing process up close and personal.  I will be
>writing and sending a mini lesson on testing procedures and forms for
>everybody involved.  If you're interested, send me e-mail.

I'v played OidZone for a bit and have found that sometimes when rocks are
destroyed their graphics stay, but as soon as another rock or the spaceship
moves over them they disappear.

I'd be happy to do playtesting for you smile.

Thomas Parslow (PatRat) and 1 sweet little rat
--E-Mail:    patrat at geocities.com
--Internet:  http://www3.mistral.co.uk/billparsl/tom.htm (general page)
--                                                          OR
--               http://www3.mistral.co.uk/billparsl/index.htm (Ratty page)
--
--                                                       () _ _ ()
--                                                        (o    o)
--                                                         =\o/=

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4. Re: I need some beta testers for OidZone...

> I'm matathoning this weekend getting OidZone to the Beta Stage.  Around
> monday or tuesday I will need some people to start SERIOUSLY playtesting
> it. This won't be a public release.  I need to keep track of who has it,
> their system information, "undocumented feature" reports,
> comments\suggestions, etc.  This will be a big help to me, and you can see
> the Quality Assurance Testing process up close and personal.  I will be
> writing and sending a mini lesson on testing procedures and forms for
> everybody involved.  If you're interested, send me e-mail.


Sign me up!  I have mucho experience as a beta tester for Op Sys's,
compilers, games, editors, etc.

My system is:

        P100 (Intel Triton MB)
        32MB
        2.5GB
        Cirrus (Il)Logic PCI Video w/2MB RAM
        Windows 95, Windows NT 3.51 & Windows NT 4.0
        SB16 (for now)

If you need more info let me know!

Maurie

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