1. TO: Michael Packard (It screams on a Pentium 75)
- Posted by Monty King <kinm at MAILHOST.CYBERHIGHWAY.NET> Oct 09, 1996
- 1875 views
Hi Michael, I was over installing a scanner for my brother in law to be, and when we got done with everything, I downloaded oidzone and showed it to him. He thought it was pretty cool. I'll tell you it is VERY snappy on his Pentium 75, with 8 megs. The animations were smooth as silk, and the movement of the ship was SNAPPY! Well, there is my feedback, I will send you the $40.00 when I can get it, I need that code for my kickin game to be. Much reguards... Monty (from the oidzone)
2. Re: TO: Michael Packard (It screams on a Pentium 75)
- Posted by Michael Packard <lgp at EXO.COM> Oct 09, 1996
- 1893 views
On Wed, 9 Oct 1996, Monty King wrote: > > Hi Michael, > I was over installing a scanner for my brother in law to be, > and when we got done with everything, I downloaded oidzone and showed it to > him. He thought it was pretty cool. I'll tell you it is VERY snappy on his > Pentium 75, with 8 megs. The animations were smooth as silk, and the > movement of the ship was SNAPPY! > Well, there is my feedback, I will send you the $40.00 when I can > get it, I need that code for my kickin game to be. > Much reguards... > Monty (from the oidzone) > I've been in the OidZone way too much today. Instead of writing this weeks lesson, I've been playing OidZone amazed at how cool its turning out. It's working pretty much exactly as I designed it, and better than I expected. I really dig the sprite engine I developed in 6 HOURS. ok, its based on everything I've done so far, but its a totally new approach for me and its way faster than I expected it to be. Once I optimize my code\paradigm it should be even more efficient, and without the weird corner artifact problem. I'm really glad its working on other people's machines too. =) Thank you Robert Craig for giving us a stable platform for development. So far the only complaints are: The ship is too small The ship is too red you lose it with the background There aren't enough angles to turn, it's too abrupt. (there are 8 angles) You can't turn and fire at the same time. The collision ship\shot\oid collision detection isn't that good I like the ship size. I may change the color or darken the background. I will probably go up to 16 angles for the ship. It doesn't change the code at all, just the numbers in the thrust table. Obviously the collision stuff will get better as I figure out how to do it, er, REFINE MY TECHNIQUE. As for new stuff, A real font will be added for scoring and high score tables etc. next week. The cheesy print score thing I'm using now sucks hard. I'm also adding a cool JUMP anim when you go to\from hyperspace. The spare ships under the score will spin around while you play as well. Speed throttling will be added sooner or later to slow down the warp speed flying with only a few oids, and frame skipping will speed up when there's lots of oids on the screen. When Jacques gets the wav player working, sound goes in. I have a great wav that says "You Suck! Try Again!" duh, also the AI ships will be added soon too. As I get pieces added I'll put up new revs. ------------------------------------------------------------------------- Hidden Feature - If you hit the B key while you play your ship goes BOOM. I stuck it in to check the explosion routine before I added collision detection and forgot to take it out before binding the executable. ------------------------------------------------------------------------- Michael Oiding around lgp at exo.com http://exo.com/~lgp/euphoria