1. EuGL alpha 1 release
- Posted by stab master <stabmaster_ at HOTMAIL.COM> Mar 07, 2000
- 594 views
After having worked like a maniac all day long I now feel that EuGL is ready for another release. I've abandoned the idea about having a routine_id for each WM. Instead, you have to write your own WndProc in every program (more work for you, less for me:). Seriously though, it _does_ add a lot of flexibility without sacrifising any speed. And you can always use some cut-n-pasting to get things done a bit quicker. Among the new things are: * So-so support for texture-mapping * ..same goes for display-lists * Fog * 3 brand new example programs * ..and more.. One of the new example programs that I wrote today is a simple clone of OGLView. It's pretty neat if I may say so myself.. (though it was a pain in the ... to code). Anyway, check it out and report any errors to me. The URL is http://home.swipnet.se/progzone/eugl.zip (~283 kB) ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com
2. Re: EuGL alpha 1 release
- Posted by Irv Mullins <irv at ELLIJAY.COM> Mar 07, 2000
- 566 views
- Last edited Mar 08, 2000
----- Original Message ----- From: stab master <stabmaster_ at HOTMAIL.COM> To: <EUPHORIA at LISTSERV.MUOHIO.EDU> Sent: Tuesday, March 07, 2000 7:43 PM Subject: EuGL alpha 1 release > After having worked like a maniac all day long I now feel that EuGL is ready > for another release. Wow! This looks really nice. It's plenty fast, as well. <heresy> Wouldn't it be nice if, when Rob implements namespaces, he could somehow allow _direct_ calls to C routines, so we could do away with all that c_func() and c_proc() stuff. </heresy> It's not that I like c, but it looks like using c calls is going to be unavoidable if we intend to use any graphics or windowing library. Regards, Irv
3. Re: EuGL alpha 1 release
- Posted by Adam Weeden <adam_weeden at HOTMAIL.COM> Mar 07, 2000
- 554 views
- Last edited Mar 08, 2000
> <heresy> > Wouldn't it be nice if, when Rob implements namespaces, he could > somehow allow _direct_ calls to C routines, so we could do away with > all that c_func() and c_proc() stuff. > </heresy> > It's not that I like c, but it looks like using c calls is going to be > unavoidable > if we intend to use any graphics or windowing library. > > Regards, > Irv I've actually thought of a nice way for library builders to make libraries more user friendly. (Not sure how original this is, but I have never seen it doen, it seems quite obvious to me). Say you have a mydll.dll with a c_func in it called mycfunc that takes two parameters of C_INT and returns a C_INT. mydll = open_dll("mydll.dll") cfunc1 = define_c_func(mydll, "mycfunc", {C_INT, C_INT}, C_INT} global function mycfunc(integer first, integer second) return c_func(cfunc1 , {first, second}) end function We can now call mycfunc as if it was just a regular function. No more user playing around with c_func and c_proc. Just an idea. Adam Weeden
4. Re: EuGL alpha 1 release
- Posted by Everett Williams <rett at GVTC.COM> Mar 07, 2000
- 534 views
- Last edited Mar 08, 2000
Irv Mullins wrote: ><heresy> > Wouldn't it be nice if, when Rob implements namespaces, he could > somehow allow _direct_ calls to C routines, so we could do away with > all that c_func() and c_proc() stuff. ></heresy> >It's not that I like c, but it looks like using c calls is going to be >unavoidable >if we intend to use any graphics or windowing library. > Heresy, my Aunt Agnes, Euphoria is written in C. You would think that it would come with a more natural way of talking to it's mother. Of course, with only native Euphoria data types, it is going to be darn hard to build all those C arguments without going back to peek and poke. Maybe some external data types here. Oops, more heresey. Everett L.(Rett) Williams rett at gvtc.com