EuGL alpha 1 release

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After having worked like a maniac all day long I now feel that EuGL is ready
for another release.

I've abandoned the idea about having a routine_id for each WM. Instead, you
have to write your own WndProc in every program (more work for you, less for
me:).
Seriously though, it _does_ add a lot of flexibility without sacrifising any
speed. And you can always use some cut-n-pasting to get things done a bit
quicker.

Among the new things are:
* So-so support for texture-mapping
* ..same goes for display-lists
* Fog
* 3 brand new example programs
* ..and more..

One of the new example programs that I wrote today is a simple clone of
OGLView. It's pretty neat if I may say so myself.. (though it was a pain in
the ... to code). Anyway, check it out and report any errors to me.

The URL is  http://home.swipnet.se/progzone/eugl.zip  (~283 kB)


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