1. RE: ExoticaX

Hi

I bet you're still using Eu 2.3 - if you're 2.4 pleeeeeeeeease let me 
have the (exotica) code that allows define_c_func/proc in dll.e to work. 
I'm currently slugging through exotica (don't hold your breath) to get 
it to work with 2.4 - fun though!

Chris

PS Irv's GTK2.2 wrpper is superb.


Dan McGrath wrote:
> 
> 
> >Stewart MacKenzie-Leigh wrote:
> >> When i use ExoticaX, it just hangs most of the time.
> >> Usually it just displays the first frame and stops.
> >> Then i have to reboot my computer as ctrl-alt-del doen't work either.
> >>
> >> please help :)
> >
> >If I were you, I'd go with Allegro or an OpenGL library. I just heard 
> >today that Exotica is a bit touchy on most machines... :\
> 
> I've used ExoticaX on over 15 different machines and don't have a 
> problem.
> 
> Check over you code very clearfully. Make sure your locking 
> bmp's/surfaces correctly when you need to etc. If you have a runtime bug 
> with Exotica, it normally will do what you describe. This is because it 
> has the DirectX engine engaged, and Euphoria can't shut it down when it 
> dies.
> 
>

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2. RE: ExoticaX

Dan McGrath wrote:
> 
> 
> >Stewart MacKenzie-Leigh wrote:
> >> When i use ExoticaX, it just hangs most of the time.
> >> Usually it just displays the first frame and stops.
> >> Then i have to reboot my computer as ctrl-alt-del doen't work either.
> >>
> >> please help :)
> >
> >If I were you, I'd go with Allegro or an OpenGL library. I just heard 
> >today that Exotica is a bit touchy on most machines... :\
> 
> I've used ExoticaX on over 15 different machines and don't have a 
> problem.
> 
> Check over you code very clearfully. Make sure your locking 
> bmp's/surfaces correctly when you need to etc. If you have a runtime bug 
> with Exotica, it normally will do what you describe. This is because it 
> has the DirectX engine engaged, and Euphoria can't shut it down when it 
> dies.
> 
> 

Hi

Rpt message, Topica bounced last one.

I bet you're using eu2.3, as opposed to 2.4, which changed the way 
define_c_func/procs were handled in dll.e. I'm currently slugging 
through exotica to get it working with eu2.4 (partial success, and don't 
hold your breath). If you ARE using 2.4, please please please let me 
have the changes.

Chris

PS Irvs GTK2.2 library is superb!

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3. RE: ExoticaX

<Snip>

>Hi
>
>Rpt message, Topica bounced last one.
>
>I bet you're using eu2.3, as opposed to 2.4, which changed
the way 
>define_c_func/procs were handled in dll.e. I'm currently
slugging 
>through exotica to get it working with eu2.4 (partial
success, and don't 
>hold your breath). If you ARE using 2.4, please please please
let me 
>have the changes.
>
>Chris

I'm using Eu2.4. I encountered the same problems you did, and
traced down the bugs.

I'd send you the changed files now, but I am no where near my
computer at the moment so I don't have access. I only fixed
the files that I needed to the library I wrote, maybe I should
go and fix all of ExoticaX for 2.4...

If you want the files I changed now(pretty much just the
DirectDraw ones) download the PNL v0.5.1 library that I wrote
and uploaded to RDS, as it has those files in the DirectX
directory.

Cheers,
Dan McGrath

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4. RE: ExoticaX

This bounced the first time so I'm resending it, sorry if you get it twice.

<Snip>

>Hi
>
>Rpt message, Topica bounced last one.
>
>I bet you're using eu2.3, as opposed to 2.4, which changed
the way
>define_c_func/procs were handled in dll.e. I'm currently
slugging
>through exotica to get it working with eu2.4 (partial
success, and don't
>hold your breath). If you ARE using 2.4, please please please
let me
>have the changes.
>
>Chris

I'm using Eu2.4. I encountered the same problems you did, and
traced down the bugs.

I'd send you the changed files now, but I am no where near my
computer at the moment so I don't have access. I only fixed
the files that I needed to the library I wrote, maybe I should
go and fix all of ExoticaX for 2.4...

If you want the files I changed now(pretty much just the
DirectDraw ones) download the PNL v0.5.1 library that I wrote
and uploaded to RDS, as it has those files in the DirectX
directory.

Cheers,
Dan McGrath

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5. RE: ExoticaX

Thanks for the replies.
I am using eu2.4  --   Someone on the IRC said that all you need to do is 
replace {NULL} with NULL.
I did that and it still hangs.
What are the other bugs?


StewartML

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6. RE: ExoticaX

I'm a little late, maybe I was the one that told you this, but you should 
be replacing {NULL} with {}, not NULL.

>From: Stewart MacKenzie-Leigh <stewartml89 at msn.com>
>Subject: RE: ExoticaX
>
>
>Thanks for the replies.
>I am using eu2.4  --   Someone on the IRC said that all you need to do is 
>replace {NULL} with NULL.
>I did that and it still hangs.
>What are the other bugs?
>
>
>StewartML
>

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