1. RE: ExoticaX
- Posted by Chris Burch <chrisburch at uku.co.uk> Nov 11, 2003
- 683 views
Hi I bet you're still using Eu 2.3 - if you're 2.4 pleeeeeeeeease let me have the (exotica) code that allows define_c_func/proc in dll.e to work. I'm currently slugging through exotica (don't hold your breath) to get it to work with 2.4 - fun though! Chris PS Irv's GTK2.2 wrpper is superb. Dan McGrath wrote: > > > >Stewart MacKenzie-Leigh wrote: > >> When i use ExoticaX, it just hangs most of the time. > >> Usually it just displays the first frame and stops. > >> Then i have to reboot my computer as ctrl-alt-del doen't work either. > >> > >> please help :) > > > >If I were you, I'd go with Allegro or an OpenGL library. I just heard > >today that Exotica is a bit touchy on most machines... :\ > > I've used ExoticaX on over 15 different machines and don't have a > problem. > > Check over you code very clearfully. Make sure your locking > bmp's/surfaces correctly when you need to etc. If you have a runtime bug > with Exotica, it normally will do what you describe. This is because it > has the DirectX engine engaged, and Euphoria can't shut it down when it > dies. > >
2. RE: ExoticaX
- Posted by Chris Burch <crylex at totalise.co.uk> Nov 12, 2003
- 641 views
Dan McGrath wrote: > > > >Stewart MacKenzie-Leigh wrote: > >> When i use ExoticaX, it just hangs most of the time. > >> Usually it just displays the first frame and stops. > >> Then i have to reboot my computer as ctrl-alt-del doen't work either. > >> > >> please help :) > > > >If I were you, I'd go with Allegro or an OpenGL library. I just heard > >today that Exotica is a bit touchy on most machines... :\ > > I've used ExoticaX on over 15 different machines and don't have a > problem. > > Check over you code very clearfully. Make sure your locking > bmp's/surfaces correctly when you need to etc. If you have a runtime bug > with Exotica, it normally will do what you describe. This is because it > has the DirectX engine engaged, and Euphoria can't shut it down when it > dies. > > Hi Rpt message, Topica bounced last one. I bet you're using eu2.3, as opposed to 2.4, which changed the way define_c_func/procs were handled in dll.e. I'm currently slugging through exotica to get it working with eu2.4 (partial success, and don't hold your breath). If you ARE using 2.4, please please please let me have the changes. Chris PS Irvs GTK2.2 library is superb!
3. RE: ExoticaX
- Posted by Dan McGrath <dm31 at uow.edu.au> Nov 12, 2003
- 585 views
<Snip> >Hi > >Rpt message, Topica bounced last one. > >I bet you're using eu2.3, as opposed to 2.4, which changed the way >define_c_func/procs were handled in dll.e. I'm currently slugging >through exotica to get it working with eu2.4 (partial success, and don't >hold your breath). If you ARE using 2.4, please please please let me >have the changes. > >Chris I'm using Eu2.4. I encountered the same problems you did, and traced down the bugs. I'd send you the changed files now, but I am no where near my computer at the moment so I don't have access. I only fixed the files that I needed to the library I wrote, maybe I should go and fix all of ExoticaX for 2.4... If you want the files I changed now(pretty much just the DirectDraw ones) download the PNL v0.5.1 library that I wrote and uploaded to RDS, as it has those files in the DirectX directory. Cheers, Dan McGrath
4. RE: ExoticaX
- Posted by Dan McGrath <dm31 at uow.edu.au> Nov 13, 2003
- 605 views
This bounced the first time so I'm resending it, sorry if you get it twice. <Snip> >Hi > >Rpt message, Topica bounced last one. > >I bet you're using eu2.3, as opposed to 2.4, which changed the way >define_c_func/procs were handled in dll.e. I'm currently slugging >through exotica to get it working with eu2.4 (partial success, and don't >hold your breath). If you ARE using 2.4, please please please let me >have the changes. > >Chris I'm using Eu2.4. I encountered the same problems you did, and traced down the bugs. I'd send you the changed files now, but I am no where near my computer at the moment so I don't have access. I only fixed the files that I needed to the library I wrote, maybe I should go and fix all of ExoticaX for 2.4... If you want the files I changed now(pretty much just the DirectDraw ones) download the PNL v0.5.1 library that I wrote and uploaded to RDS, as it has those files in the DirectX directory. Cheers, Dan McGrath
5. RE: ExoticaX
- Posted by "Stewart MacKenzie-Leigh" <stewartml89 at msn.com> Nov 16, 2003
- 636 views
Thanks for the replies. I am using eu2.4 -- Someone on the IRC said that all you need to do is replace {NULL} with NULL. I did that and it still hangs. What are the other bugs? StewartML
6. RE: ExoticaX
- Posted by "Elliott S. de Andrade" <quantum_analyst at hotmail.com> Nov 21, 2003
- 609 views
I'm a little late, maybe I was the one that told you this, but you should be replacing {NULL} with {}, not NULL. >From: Stewart MacKenzie-Leigh <stewartml89 at msn.com> >Subject: RE: ExoticaX > > >Thanks for the replies. >I am using eu2.4 -- Someone on the IRC said that all you need to do is >replace {NULL} with NULL. >I did that and it still hangs. >What are the other bugs? > > >StewartML >