1. Multi-user game

Well, I have posed this question to Robert Craig and David Gay (at times
in the distant past it seems!) so now I throw it up for all of the other
Euphoria experts:

I am planning on writing a bbs door game that is hopefully going to be
similar to an inet mud, or if you are familiar with Majormud for
Worldgroup/Majorbbs, something much like that.  My question to them was
this: will this be possible with Euphoria?  Right now, it is quite
obvious that there is no bbs door kits in existence for Euphoria, but
those aspects can be programmed as well.  So I guess an additional
question would be if fossil drivers could be written as well.

Obviously, this game would be multi-user, and to accomplish this perhaps
file locking and sharing, or perhaps multiple threads would be needed.

I realize this is a major endeavor, and by asking this question I am
revealing my lack of knowledge and practice with Euphoria, but I see
promise in what can be done with this language.  Plus its easier than
the language I know the most, Pascal (and less code too!).

I could go on and do this in Pascal, knowing that there are several door
kits floating around out there, but for some reason I would rather do it
in Euphoria...call me a glutton.

And before you flame me, yes I know bbs' are supposedly dying, and that
I should not reinvent the wheel (by writing new mud-like code), but it
is the challenge I seek in producing a game that will give at least me
enjoyment.

BTW, this is possible - to write a door similar to an inet mud - I have
a few examples on my HD (but no source :P).

Thanks!!
Kevin Sieger

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2. Re: Multi-user game

I know that if you are using some of them, you can just set the BBS to run a
dos program as a door.  As long as you don't use specialized graphics you
could do that.
    I had even pondered getting a list of RIP commands at one point and
creating a user interface with them.  And doing the ansi commands like that
too.  Because they can be sent in a text stream.
    Monty in Oregon

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3. Re: Multi-user game

And I got an anser btw, so I don't mean that Rob and David did not reply.
Just wanted some input from other users (and suggestions ;} ).

Kevin Sieger wrote:

> Well, I have posed this question to Robert Craig and David Gay (at times
> in the distant past it seems!) so now I throw it up for all of the other
> Euphoria experts:
>
> I am planning on writing a bbs door game that is hopefully going to be
> similar to an inet mud, or if you are familiar with Majormud for
> Worldgroup/Majorbbs, something much like that.  My question to them was
> this: will this be possible with Euphoria?  Right now, it is quite
> obvious that there is no bbs door kits in existence for Euphoria, but
> those aspects can be programmed as well.  So I guess an additional
> question would be if fossil drivers could be written as well.
>
> Obviously, this game would be multi-user, and to accomplish this perhaps
> file locking and sharing, or perhaps multiple threads would be needed.
>
> I realize this is a major endeavor, and by asking this question I am
> revealing my lack of knowledge and practice with Euphoria, but I see
> promise in what can be done with this language.  Plus its easier than
> the language I know the most, Pascal (and less code too!).
>
> I could go on and do this in Pascal, knowing that there are several door
> kits floating around out there, but for some reason I would rather do it
> in Euphoria...call me a glutton.
>
> And before you flame me, yes I know bbs' are supposedly dying, and that
> I should not reinvent the wheel (by writing new mud-like code), but it
> is the challenge I seek in producing a game that will give at least me
> enjoyment.
>
> BTW, this is possible - to write a door similar to an inet mud - I have
> a few examples on my HD (but no source :P).
>
> Thanks!!
> Kevin Sieger

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