Re: Multi-user game

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And I got an anser btw, so I don't mean that Rob and David did not reply.
Just wanted some input from other users (and suggestions ;} ).

Kevin Sieger wrote:

> Well, I have posed this question to Robert Craig and David Gay (at times
> in the distant past it seems!) so now I throw it up for all of the other
> Euphoria experts:
>
> I am planning on writing a bbs door game that is hopefully going to be
> similar to an inet mud, or if you are familiar with Majormud for
> Worldgroup/Majorbbs, something much like that.  My question to them was
> this: will this be possible with Euphoria?  Right now, it is quite
> obvious that there is no bbs door kits in existence for Euphoria, but
> those aspects can be programmed as well.  So I guess an additional
> question would be if fossil drivers could be written as well.
>
> Obviously, this game would be multi-user, and to accomplish this perhaps
> file locking and sharing, or perhaps multiple threads would be needed.
>
> I realize this is a major endeavor, and by asking this question I am
> revealing my lack of knowledge and practice with Euphoria, but I see
> promise in what can be done with this language.  Plus its easier than
> the language I know the most, Pascal (and less code too!).
>
> I could go on and do this in Pascal, knowing that there are several door
> kits floating around out there, but for some reason I would rather do it
> in Euphoria...call me a glutton.
>
> And before you flame me, yes I know bbs' are supposedly dying, and that
> I should not reinvent the wheel (by writing new mud-like code), but it
> is the challenge I seek in producing a game that will give at least me
> enjoyment.
>
> BTW, this is possible - to write a door similar to an inet mud - I have
> a few examples on my HD (but no source :P).
>
> Thanks!!
> Kevin Sieger

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