Re: Multi-user game
- Posted by Kevin Sieger <simkin at ZEBRA.NET> Feb 25, 1998
- 608 views
And I got an anser btw, so I don't mean that Rob and David did not reply. Just wanted some input from other users (and suggestions ;} ). Kevin Sieger wrote: > Well, I have posed this question to Robert Craig and David Gay (at times > in the distant past it seems!) so now I throw it up for all of the other > Euphoria experts: > > I am planning on writing a bbs door game that is hopefully going to be > similar to an inet mud, or if you are familiar with Majormud for > Worldgroup/Majorbbs, something much like that. My question to them was > this: will this be possible with Euphoria? Right now, it is quite > obvious that there is no bbs door kits in existence for Euphoria, but > those aspects can be programmed as well. So I guess an additional > question would be if fossil drivers could be written as well. > > Obviously, this game would be multi-user, and to accomplish this perhaps > file locking and sharing, or perhaps multiple threads would be needed. > > I realize this is a major endeavor, and by asking this question I am > revealing my lack of knowledge and practice with Euphoria, but I see > promise in what can be done with this language. Plus its easier than > the language I know the most, Pascal (and less code too!). > > I could go on and do this in Pascal, knowing that there are several door > kits floating around out there, but for some reason I would rather do it > in Euphoria...call me a glutton. > > And before you flame me, yes I know bbs' are supposedly dying, and that > I should not reinvent the wheel (by writing new mud-like code), but it > is the challenge I seek in producing a game that will give at least me > enjoyment. > > BTW, this is possible - to write a door similar to an inet mud - I have > a few examples on my HD (but no source :P). > > Thanks!! > Kevin Sieger