### 1. orxEngine Structs

- Posted by Icy_Viking 3 weeks ago
- 154 views

Hello all,

I just want to make sure I am doing this right. I am trying to convert the orxStructs to be Eu friendly. Here is what I have so far.

orxVector C struct

typedef struct __orxVECTOR_t { /** Coordinates : 12 */ union { orxFLOAT fX; /**< First coordinate in the cartesian space */ orxFLOAT fRho; /**< First coordinate in the spherical space */ orxFLOAT fR; /**< First coordinate in the RGB color space */ orxFLOAT fH; /**< First coordinate in the HSL/HSV color spaces */ }; union { orxFLOAT fY; /**< Second coordinate in the cartesian space */ orxFLOAT fTheta; /**< Second coordinate in the spherical space */ orxFLOAT fG; /**< Second coordinate in the RGB color space */ orxFLOAT fS; /**< Second coordinate in the HSL/HSV color spaces */ }; union { orxFLOAT fZ; /**< Third coordinate in the cartesian space */ orxFLOAT fPhi; /**< Third coordinate in the spherical space */ orxFLOAT fB; /**< Third coordinate in the RGB color space */ orxFLOAT fL; /**< Third coordinate in the HSL color space */ orxFLOAT fV; /**< Third coordinate in the HSV color space */ }; } orxVECTOR;

Eu code

--Orx Structs converted to Eu --orxVector --First Union public constant fH = 0, fR = 4, fRho = 8, fX = 12, --Second Union fG = 16, fS = 20, fTheta = 24, fY = 28, --Third Union fB = 32, fL = 36, fPhi = 40, fV = 44, fZ = 48, SIZEOF_orxVECTOR = 52, $ public enum orxVECTOR public constant C_orxVECTOR = { C_FLOAT, --fH C_FLOAT, --fR C_FLOAT, -- fRho C_FLOAT, --fX C_FLOAT, -- fG C_FLOAT, -- fS C_FLOAT, -- fTheta C_FLOAT, --fY C_FLOAT, --fB C_FLOAT, --fL C_FLOAT, --fPhi C_FLOAT, --fV C_FLOAT --fZ }

### 2. Re: orxEngine Structs

- Posted by ghaberek (admin) 3 weeks ago
- 145 views

I just want to make sure I am doing this right.

Well... good news is, you've come to the right place.

orxVector C struct

*(snipped)*

In C structs, a `union` indicates values that all take up the same point in memory. So all the first values of the first union (fX,fRho,fR,fH) offset 0. The size of a union is always the size of the largest member, so since each union is only four bytes wide since they each contain only `float` types. This is all just a very "clever" way to store vectors using different names, depending on the context (plane, sphere, etc.) and personally I'd have written like this, which as a lot easier to understand:

typedef union __orxVECTOR_t { /** Coordinates : 12 */ struct { orxFLOAT fX; /**< First coordinate in the cartesian space */ orxFLOAT fY; /**< Second coordinate in the cartesian space */ orxFLOAT fZ; /**< Third coordinate in the cartesian space */ } cartesian; struct { orxFLOAT fRho; /**< First coordinate in the spherical space */ orxFLOAT fTheta; /**< Second coordinate in the spherical space */ orxFLOAT fPhi; /**< Third coordinate in the spherical space */ } spherical; struct { orxFLOAT fR; /**< First coordinate in the RGB color space */ orxFLOAT fG; /**< Second coordinate in the RGB color space */ orxFLOAT fB; /**< Third coordinate in the RGB color space */ } rgb; struct { orxFLOAT fH; /**< First coordinate in the HSL color space */ orxFLOAT fS; /**< Second coordinate in the HSL color space */ orxFLOAT fL; /**< Third coordinate in the HSL color space */ } hsl; struct { orxFLOAT fH; /**< First coordinate in the HSV color space */ orxFLOAT fS; /**< Second coordinate in the HSV color space */ orxFLOAT fV; /**< Third coordinate in the HSV color space */ } hsv; } orxVECTOR;

Eu code *(snipped)*

So with everything I said above, what you had is incorrect. The good news is, it's even simpler that what you had. Basically each struct member is at offset 0, 4, or 8 (because floats are always 4 bytes).

public constant -- union { orxVECTOR__fX = 0, /**< First coordinate in the cartesian space */ orxVECTOR__fRho = 0, /**< First coordinate in the spherical space */ orxVECTOR__fR = 0, /**< First coordinate in the RGB color space */ orxVECTOR__fH = 0, /**< First coordinate in the HSL/HSV color spaces */ -- } -- union { orxVECTOR__fY = 4, /**< Second coordinate in the cartesian space */ orxVECTOR__fTheta = 4, /**< Second coordinate in the spherical space */ orxVECTOR__fG = 4, /**< Second coordinate in the RGB color space */ orxVECTOR__fS = 4, /**< Second coordinate in the HSL/HSV color spaces */ -- } -- union { orxVECTOR__fZ = 8, /**< Third coordinate in the cartesian space */ orxVECTOR__fPhi = 8, /**< Third coordinate in the spherical space */ orxVECTOR__fB = 8, /**< Third coordinate in the RGB color space */ orxVECTOR__fL = 8, /**< Third coordinate in the HSL color space */ orxVECTOR__fV = 8, /**< Third coordinate in the HSV color space */ -- } SIZEOF_ORXVECTOR = 12

public enum orxVECTOR

Is this supposed to be a type? I would just declare it as an atom:

public type orxVECTOR( atom x ) return 1 end type

public constant C_orxVECTOR = {

*(snipped)*

I don't think you need any of this. That trick is only necessary when you have to pass structs *by value* but so far I've only found `orxVECTOR` being passed by pointer. If you want to use an alias for each struct then just `C_ORXVECTOR = C_POINTER` and be done with it.

-Greg

### 3. Re: orxEngine Structs

- Posted by Icy_Viking 3 weeks ago
- 138 views

I just want to make sure I am doing this right.

Well... good news is, you've come to the right place.

orxVector C struct

*(snipped)*

In C structs, a `union` indicates values that all take up the same point in memory. So all the first values of the first union (fX,fRho,fR,fH) offset 0. The size of a union is always the size of the largest member, so since each union is only four bytes wide since they each contain only `float` types. This is all just a very "clever" way to store vectors using different names, depending on the context (plane, sphere, etc.) and personally I'd have written like this, which as a lot easier to understand:

typedef union __orxVECTOR_t { /** Coordinates : 12 */ struct { orxFLOAT fX; /**< First coordinate in the cartesian space */ orxFLOAT fY; /**< Second coordinate in the cartesian space */ orxFLOAT fZ; /**< Third coordinate in the cartesian space */ } cartesian; struct { orxFLOAT fRho; /**< First coordinate in the spherical space */ orxFLOAT fTheta; /**< Second coordinate in the spherical space */ orxFLOAT fPhi; /**< Third coordinate in the spherical space */ } spherical; struct { orxFLOAT fR; /**< First coordinate in the RGB color space */ orxFLOAT fG; /**< Second coordinate in the RGB color space */ orxFLOAT fB; /**< Third coordinate in the RGB color space */ } rgb; struct { orxFLOAT fH; /**< First coordinate in the HSL color space */ orxFLOAT fS; /**< Second coordinate in the HSL color space */ orxFLOAT fL; /**< Third coordinate in the HSL color space */ } hsl; struct { orxFLOAT fH; /**< First coordinate in the HSV color space */ orxFLOAT fS; /**< Second coordinate in the HSV color space */ orxFLOAT fV; /**< Third coordinate in the HSV color space */ } hsv; } orxVECTOR;

Eu code *(snipped)*

So with everything I said above, what you had is incorrect. The good news is, it's even simpler that what you had. Basically each struct member is at offset 0, 4, or 8 (because floats are always 4 bytes).

public constant -- union { orxVECTOR__fX = 0, /**< First coordinate in the cartesian space */ orxVECTOR__fRho = 0, /**< First coordinate in the spherical space */ orxVECTOR__fR = 0, /**< First coordinate in the RGB color space */ orxVECTOR__fH = 0, /**< First coordinate in the HSL/HSV color spaces */ -- } -- union { orxVECTOR__fY = 4, /**< Second coordinate in the cartesian space */ orxVECTOR__fTheta = 4, /**< Second coordinate in the spherical space */ orxVECTOR__fG = 4, /**< Second coordinate in the RGB color space */ orxVECTOR__fS = 4, /**< Second coordinate in the HSL/HSV color spaces */ -- } -- union { orxVECTOR__fZ = 8, /**< Third coordinate in the cartesian space */ orxVECTOR__fPhi = 8, /**< Third coordinate in the spherical space */ orxVECTOR__fB = 8, /**< Third coordinate in the RGB color space */ orxVECTOR__fL = 8, /**< Third coordinate in the HSL color space */ orxVECTOR__fV = 8, /**< Third coordinate in the HSV color space */ -- } SIZEOF_ORXVECTOR = 12

public enum orxVECTOR

Is this supposed to be a type? I would just declare it as an atom:

public type orxVECTOR( atom x ) return 1 end type

public constant C_orxVECTOR = {

*(snipped)*

I don't think you need any of this. That trick is only necessary when you have to pass structs *by value* but so far I've only found `orxVECTOR` being passed by pointer. If you want to use an alias for each struct then just `C_ORXVECTOR = C_POINTER` and be done with it.

-Greg

Thanks for the info Greg. This is great! I'm glad I asked before I went ahead and did this for all the structs. Now I have a better understanding of what to do.