RE: Lin32Lib?

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jbrown105 at HotPOP.com wrote:
> > If Iused your Graphics Engine, then I could just port Dos32Lib, and use 
> that,
> > but it would work in an xterm. WHile a good project, I'd rather use X 
> > than
> > SVGAlib.
> 
> I mean, it wouldn't work in an xterm. sorry for the typo. The reason it 
> wouldn't work is because SVGAlib requires a console, which can't be 
> access in 
> X.
> 
> 

I think you should try running Jirri's widget demos
using my library. You and you will see you don't need X.


Bernie

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