Re: Core War

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>I personally think string handling is easier than bit munging; it depends
>on
>the person :)

I considered this, too.  I'm not quite sure.  Rod's code uses integer math.

>Check out my compiler (only compatible with Rod's simulator sofar) @
>http://tenbux.homepage.com/. It has a few neat features you might like;
>read the online docs.
>
>I was considering adding features to it, but Rod hasn't been forthcoming
>with his new version yet so I can look at it. Your simulator may be just
>the excuse I need ;)  Once you're finished (or close), how about sending
>me some specs on it, so I can add it to my compiler?

I will; hopefully I do something on it instead of just thinking about it.
Fortunately, I think that I have my instruction set and I will be ready to
start coding soon.  Just need to do it . . .

>
>
>>Although I've been on the list for awhile, and have had Euphoria for a
>long
>>time, I haven't really done any serious projects.  Maybe this is one
>that I can
>>handle.
>
>It's alot of fun to code [big] projects with other people. I spent last
>summer
>doing this very same thing with Martin, entirely by email. Although we
>didn't
>produce any final code, the stuff we learned helped us in other areas too
>(not just CoreWars).


I started porting Rogue from C to Euphoria, but I couldn't/wouldn't sort out
all of the file/function dependencies.  But I learned a lot.  If I start on
that project again, I think that I will just try to analyze the general
structure and try to recreate it on my own instead of just translating.

J.


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