Re: Corewars on Linux

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Pete Eberlein wrote:

>The second problem is graphics.  Is there any chance of a text-only
>version of corewars?

Well, there seems to be two approaches to this...

The first is to simply leave out any graphical display of what's
happening, and just announce the winner. Not very flashy, but it
could be arranged if you want.

But I suspect you're looking for the second approach: substituting
text characters for pixels. I would like to do that, but I'm not
sure it's possible on an 80 x 25 screen... fitting 10000 memory
addresses into 2000 screen units could be done, but at loss of
accuracy, plus you'd have no room left over for text (names of
players, who won, commands, etc.)

(Of course, I *could* just make the Linux version of the game be
limited to a 2000 (or even 1000) address virtual memory, but I
think that would have an enormous impact on the gameplay.)

Do you have any particular suggestions, or would a simple
display-free version be suitable?


Rod

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